✨ Gaming Machine Standards
1954
NEW ZEALAND GAZETTE, No. 79
29 JUNE 2004
Artwork
This chapter sets out the core artwork requirements for each Australian and New Zealand jurisdiction’s gaming machine technical standard.
1.34 General Artwork Requirements
1.34.1
This chapter refers to all forms of artwork that is defined as anything that appears on the top panel, belly panel, buttons, on the area surrounding the display, and on the display itself. The combination of all relevant messages appearing anywhere on the artwork must comply with this standard.
1.34.2
This document is structured in the following way:
a) Section 1.34 refers to general requirements for artwork regardless of game style.
b) The Sections 1.35 through 1.38 address requirements for specific game styles. These sections primarily include a definition of the information that must be available to the player from the gaming machine in terms of artwork. Where there have been artwork problems observed in the past, specific requirements are given.
c) Section 1.39 addresses requirements for Gamble which may apply to all games. Again this section primarily includes a definition of the information that must be available to the player from the gaming machine in terms of artwork for Gamble (or similar features). Where there have been artwork problems observed in the past, specific requirements are given.
d) Section 1.40 is a list of example wordings and their common interpretation.
General
1.34.3
The requirements of this part apply equally to artwork displayed in physical form and in virtual form (e.g. on a video display, as a holograph image, on a LED or similar display, etc.), as a physical device must be used to generate the image.
1.34.4
By making a submission to a Jurisdiction for evaluation, the manufacturer, supplier and operator of gaming equipment indemnifies the relevant Jurisdiction, its duly appointed testing agents, the Government of the Jurisdiction and the Crown of any claim by any party for breach of copyright, trademark, or registered name or design which may arise from the distribution of literature (such as rules of play) or operation of approved gaming equipment.
1.34.5
Game play and device usage instructions must be stated unambiguously and must not be misleading to the player.
1.34.6
There must be sufficient game instructions to allow a player to determine the correctness of prizes awarded. If random prizes are offered the maximum value obtainable from the random prize must be indicated. If the value of the random prize depends on credits wagered this must be stated.
1.34.7
All statements on the artwork must be true.
1.34.8
The pay scale on the artwork must correspond to the payscale used in the mathematical treatise.
Requirements
1.34.9
The message "Malfunction Voids All Pays and Play" or its equivalent must be clearly and permanently displayed on each EGM.
1.34.10
The game instructions shall be clearly visible, or the means of displaying such instructions must be readily available, on the gaming machine at all times.
1.34.11
All game instructions on the artwork must be easily interpreted, not ambiguous, and sufficient to explain all game rules. Common sense rules apply.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2004, No 79
Gazette.govt.nz —
NZ Gazette 2004, No 79
✨ LLM interpretation of page content
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Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, Artwork Requirements, General Artwork, Game Instructions, Malfunction Voids All Pays and Play