✨ Gaming Machine Artwork Requirements
29 JUNE 2004
NEW ZEALAND GAZETTE, No. 79
1955
1.34.12 The paytable applicable to the machine must be clearly visible, or the means of displaying such information must be readily available, to the player at all times.
1.34.13 It is not required for artwork to state where sub-sets of winning patterns are not awarded additional pays (e.g. 5 Aces does not also pay 1, 2, 3 or 4 Aces). However, any exceptions must be clearly stated on the artwork.
1.34.14 The name of the game being played must be clearly visible to the player.
1.34.15 The display of the result of a game outcome must not be misleading or deceptive to the player (e.g. must not improperly indicate a near-miss).
1.34.16 To the extent that is practicable for the range of games offered on a gaming machine, a gaming machine is to clearly and consistently use for all games offered only one method of displaying win amounts.
1.34.17 Written messages shall be in English, or other official language (unless specifically requested to be in another language by the operator, and then only with an adjacent English or official language message) and be both grammatically and syntactically sound, in the languages.
1.34.18 Manufacturer’s logos or copyright messages may be visible.
1.34.19 The coin input denomination (and where applicable the tokenisation) of the machine must be clearly visible or able to be easily deduced.
1.34.20 If a gaming machine uses tokens or tokenisation, the number of credits registered for each token or coin respectively for the current game must be displayed.
1.34.21 All static artwork supplied must be clearly identified by a part number and the name or logo of the manufacturer. The part number on static artwork providing a pay table or game rules must be legible without requiring the use of any tools or dismantling of the machine. Reel strips shall also have a reel number.
Successive versions of the production artwork must have different part numbers or version numbers.
1.34.22 If different versions of the artwork require a cut out or a window (e.g. card reader), each modification must be approved separately.
1.34.23 Customised artwork which makes use of stickers (e.g. gamble instructions) must use stickers that will not shrink or peel with time or heat. All stickers if applied on an artwork panel should be applied on the back of the artwork to avoid intentional removal. Stickers applied to other parts of the gaming machine must not be easily removed. Stickers must meet the part number requirement, however where size limitations occur, the part number may be affixed to the sticker backing or surroundings.
1.34.24 The functions of all buttons (physical or touch screen), in normal game mode must be clearly indicated preferably on the button.
1.34.25 Artwork graphics shall not be in any manner or form indecent or offensive, e.g. pornographic or undue offence to religious groups.
1.34.26 Where both multiplier instructions and tabulated prizes are displayed on artwork, there must be no confusion possible as to whether the multiplier applies to the tabulated prizes or not.
1.34.27 -
1.34.28 If any game instructions are on the video screen only, they must be accessible and visible without the need for credits to be inserted or staked. This requirement does not apply during game play except where specific instructions may be required to proceed to the next stage of the game.
1.34.29 If the artwork contains game instructions specifying a maximum win then it must be possible to win this amount from a single game (including features or other game options). For example, if the artwork states that $10,000 is the maximum prize for a game it must be possible to win $10,000 on that game.
1.34.30 "In cases where player input is required within a finite period of time (e.g. selection of bonus prize symbols), an appropriate statement and a suitably labelled dynamic display of the time remaining (in seconds) must be provided by the on-screen artwork. An audible warning must also be provided for the period of five seconds immediately before this time elapses.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2004, No 79
Gazette.govt.nz —
NZ Gazette 2004, No 79
✨ LLM interpretation of page content
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Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, Artwork Requirements, General Artwork, Game Instructions, Malfunction Voids All Pays and Play