✨ Gaming Machine Standards
29 JUNE 2004 NEW ZEALAND GAZETTE, No. 79 1953
d) accuracy of read/write operations; and
e) protection from fraudulent duplication of card information.
Card Locking Mechanism
1.32.2 Software must activate a locking mechanism to retain a card used for cashless gaming within a reading device, and lock a card into the unit once inserted, except if an amount debited from the card or account is placed directly on the credit meter and no further transactions are required from the card or account (eg updating of account balance).
De-activation of Card Locking Mechanism
1.32.3 Where a card locking mechanism is used, the software must not de-activate the locking mechanism until one of the following conditions is met:
a) a player has requested a collect of remaining credits and all updating of account records and/or information has been successfully completed;
b) a player has a zero credit balance and all updating of account records and/or information has been successfully completed;
c) an invalid card event condition has been cleared by an approved method; or
d) power or communications failure (if a and b are met, update accounting information before releasing card).
Account Betting
1.32.4 Where account betting is used, no bet will be permitted to exceed the balance of an account.
1.33 Parameter/Limit Definitions
1.33.1 The following are definitions of the parameters/limits that will be established for gaming machines. These parameters may be set by the Jurisdiction, Operator or Manufacturer. Some parameters may vary depending upon the gaming machine itself (e.g. there may be a different Hopper Refill amount depending upon relative sizes of hoppers): See Chapter 8 Supplementary Standard Document for parameter values.
[BKNTLIM]
The maximum credit balance which may exist on a gaming machine or account beyond which a note acceptor must be disabled due to a High Credit Balance condition.
[CRECANLIM]
Maximum number of credits payable from the hopper for non-tokenised gaming machines before a cancel credit or ticket pay must be used.
[GAMBWIN]
The maximum win that can be obtained from each single gamble attempt.
[LARGEWIN]
Substantial Win amount - wins greater than or equal to this value must generate a gaming machine Event.
[MAXHOPPER]
Maximum amount of money payable from the hopper for tokenised gaming machines before a cancel credit or ticket pay must be used.
[MAXNPWIN]
Maximum non-progressive win permitted in any game element (any individual primary or feature or gamble or bonus element).
[MAXPWIN]
Maximum progressive win permitted in a gaming machine game.
[MAXRTP]
Maximum theoretical acceptable return to player.
[MAXWAGER]
Maximum wager permitted in a gaming machine game.
[MINRTP]
Minimum acceptable return to player.
[PSAVACT]
The period of time a gaming machine must be in "Idle Mode" before activating power save.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2004, No 79
Gazette.govt.nz —
NZ Gazette 2004, No 79
✨ LLM interpretation of page content
⚖️
Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, Card Locking Mechanism, De-activation, Account Betting, Parameter Definitions