Gaming Machine Standards




1952

NEW ZEALAND GAZETTE, No. 79

29 JUNE 2004

Function of RAM Reset

1.31.17 Following the initiation of a RAM reset procedure (utilising an approved RAM Clear method) the game program must execute a routine which initialises each and every bit in RAM to the default state.

1.31.18 The default reel position or game display after a RAM reset must not be a winning combination on any selectable line. The default game display upon entering game play mode must also be a non winning game.

1.31.19 A configuration setting that is required to be entered during Setup Mode immediately following a RAM Reset must not be able to be changed after the machine leaves Setup Mode.

Simultaneous Inputs

1.31.20 The program must not be adversely affected by the simultaneous or sequential activation of the various inputs and outputs, such as 'play buttons', which might whether intentionally or not, cause malfunctions or invalid results.

Demonstration Mode

1.31.21 A gaming machine may have a Demonstration Mode for the purposes of training, testing, etc. All gaming machine software with a Demonstration Mode must meet the following requirements:

Entry to Demonstration Mode

1.31.22 Demonstration Mode may only be entered after performing a full RAM reset on the machine via an approved method.

Exiting from Demonstration Mode

1.31.23 Once the Demonstration Mode is exited (e.g. the gaming machine is connected to a live system or is commissioned) it must not be able to go back to the Demonstration Mode unless the gaming machine memory is cleared via a RAM Reset.

Notification

1.31.24 While the gaming machine is operating in the Demonstration/Test/Service Mode, there must be clear notification on the screen that the gaming machine is in that mode.

Metering During Demonstration Test or Service Mode

1.31.25 Hardware meters are not to be incremented in Demonstration, Test or Service Mode.

1.31.26 If software meters are incremented in the Demonstration Mode, these meters must be cleared upon the change of the gaming machine from Demonstration Mode to Game-Play Mode.

Illegal Gaming in Demonstration Mode

1.31.27 A gaming machine in Demonstration Mode must not be capable of being used as an off-line gaming machine. While in Demonstration Mode, the gaming machine must:

a) not allow coins to be entered into the gaming machine (i.e. lockout) except in accordance with approved coin test procedures;

b) not allow any coins out for credits in the gaming machine except in accordance with approved hopper test procedures;

c) if a "ticket" cash out is allowed, clearly mark the ticket as a non-valid ticket including a non-valid serial number (e.g. all zeroes or nines).

1.32 Card Reading and Account Betting

Security Aspects

1.32.1 If cards employing a form of electronic storage of data are to be utilised, some of the major concerns with aspects of security are:

a) prevention of illegal alteration of data;

b) protection from loss of data;

c) recovery of information from damaged or lost cards;


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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2004, No 79


Gazette.govt.nz PDF NZ Gazette 2004, No 79





✨ LLM interpretation of page content

⚖️ Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard (continued from previous page)

⚖️ Justice & Law Enforcement
Gaming Machine, RAM Reset, Demonstration Mode, Security, Metering, Illegal Gaming, Card Reading