✨ Gaming Machine Standards
29 JUNE 2004
NEW ZEALAND GAZETTE, No. 79
1951
c) change, if necessary, the display of the game screen to a non-winning result or combination.
Gamble Configuration
1.31.3 A Gamble option must only be enabled or disabled in Setup Mode prior to being enrolled on the CMCS. If the gaming machine’s artwork (without changes) supports the game with the Gamble option both enabled and disabled, the Gamble option may be enabled or disabled by the CMCS alone.
1.31.4 Features within the Gamble Bet Mode such as the style or type of game may be selected in Audit Mode.
Approval of Gaming Machine Configuration Settings
1.31.5 There shall be no configurable settings on a gaming machine (after it leaves the manufacturing facility), in Setup Mode, Demo Mode, or Audit Mode on the gaming machine that are not certified by the designated testing body, and approved by the relevant authority.
Validation of Gaming Machine Configuration Settings
1.31.6 All configuration settings required for the proper operation of the gaming machine must be entered before the machine can leave Setup Mode. If all configuration settings required have not been entered, the machine must detect this condition and remain in Setup Mode.
Gaming Machine Central System Address Entry in Setup Mode
1.31.7 If a gaming machine Central System address is capable of being entered into the gaming machine at the venue, the gaming machine Central System address shall only be able to be configured in a gaming machine during the Setup Mode prior to being enrolled on the Central System.
Configuring a Gaming Machine via a Central System
1.31.8 All game parameters, game details, and game statistics which are configurable from a Central System shall be defined on a Game Detail Sheet.
1.31.9 If a gaming machine is not capable of supporting a game configuration parameter as sent from a Central System (the gaming machine does not operate in accordance with this Standard when configured in such a way) then the gaming machine must reject that parameter.
1.31.10 There shall be no configurable parameters on a gaming machine as set by the Central System which are not certified by the designated testing body, and approved by the relevant authority.
Game Detail Sheets
1.31.11 Game Detail Sheets are used by the Central System operators to correctly enrol a game onto a monitoring system. Game Detail Sheets will be certified by the testing body and approved by the relevant authority at the time the game software is approved.
1.31.12 A Game Detail Sheet shall contain all the information necessary in order to enrol a game on a Central System in a clear and understandable manner.
1.31.13 There shall be no game parameters, or game details on a Game Detail Sheet that are not certified by the designated testing body.
Communication Error Detection
1.31.14 Where critical data and information (e.g., credits, metering information, information pertaining to a game outcome, etc.), is transferred between microcontrollers, there must be error checking on the transferral. This check must be at least a Cyclic Redundancy Check (CRC). Parity checking or simple check sums are not adequate.
RAM Resets
RAM Reset Method
1.31.15 There must be no method providing a 'RAM reset' to clear the meters and other areas of electronically stored data without first accessing the logic area of the gaming machine.
1.31.16 -
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2004, No 79
Gazette.govt.nz —
NZ Gazette 2004, No 79
✨ LLM interpretation of page content
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Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, Configuration Settings, Gamble Option, Setup Mode, Audit Mode, Central System, Validation, Approval, Game Detail Sheets, Error Detection, RAM Reset