✨ Gaming Machine Technical Standards
29 JUNE 2004 NEW ZEALAND GAZETTE, No. 79
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1.21.4 Values displayed to the player (e.g. wins and credits) may be incremented or decremented to
the value of the actual meter for visual effect. However, the internal storage of these meters
must be immediately updated (not incremented or decremented).
Game Result
1.21.4a The outcome of each game element must be displayed for a reasonable length of time.
Multi-line Games
Display of Lines Selected
1.21.5 In regard to multi-line games, each individual possible line which is activated as a lit selected
line (by betting additional credits) must be clearly indicated by the gaming machine, so that the
player is in no doubt as to which lines are being bet on.
Display of Lines Won
1.21.6 For multi-line games, the payline(s) must be clearly highlighted to the player. This may be
accomplished by drawing a line over the symbols on the payline and/or flashing of winning
symbols and line selection box. Where there are wins on multiple lines, alternative indication
(e.g. alternate flashing of winning patterns) may be given.
Note : See Chapter 7 Glossary of Terms and Abbreviations and Chapter 4 Artwork for
definitions and further information on ‘possible lines’, ‘selected lit lines’ and ‘paylines’.
Idle Mode Display
Display Requirements with Non-zero Credit Meter
1.21.7 While the gaming machine is in idle mode, if there are credits on the credit meter, the following
must remain on view until the next play. (Note that the next section clarifies these requirements
for multi-game gaming machines):
a) the total number of credits staked for the last play;
b) the final reel stop positions, card values, etc. for the last game play;
c) the total number of credits won and other prizes associated with the combination resulting
from the last play.
or following player input related directly to the next play:-
d) the total number of credits that would be staked on the next play;
e) the initial states of all cards, tables, reels etc. for the next play;
f) where supported by the game, the prizes that may be won on the next play
Display Requirements Following Collect (including Residual Credit Collect)
1.21.8 If a payment from the hopper is made after the completion of the last play, the gaming machine
must display, until the start of the next play, the metered value of coins, in dollars and cents,
which were paid from the hopper, using the format "COLLECT $#,###.##".
1.21.9 If more than one payment from the hopper is made after the completion of the last play or if a
payment from the hopper is made after a Cancel Credit, the gaming machine must display, until
the start of the next play, the metered value of coins, in dollars and cents, which were paid in
the last payment from the hopper and the total of all payments from the hopper and credits
cancelled, in dollars and cents, since the last play, using the format "COLLECT $#,###.##
(TOTAL PAID $#,###.##)"
Display Requirements Following Cancel Credit
1.21.10 If a Cancel Credit is made after the completion of the last play, the gaming machine must
display, until the start of the next play, the metered value of the credits cancelled, in dollars and
cents, using the format "CANCEL $#,###.##".
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2004, No 79
Gazette.govt.nz —
NZ Gazette 2004, No 79
✨ LLM interpretation of page content
⚖️
Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, National Standard, Display Requirements, Game Result, Multi-line Games, Idle Mode