Gaming Machine Standards




29 JUNE 2004 NEW ZEALAND GAZETTE, No. 79 1927

Cancel Credit

1.20.2

If the "COLLECT" button has been pressed where greater than [CRECANLIM] credits for non-tokenised games or [MAXHOPPER] for tokenised games are registered on the credit meter, then the software shall automatically lock-up and go into a cancel credits condition. The software shall remain in this state until the credits have been cancelled by external intervention or the player selects an option to exit from the Cancel Credit state.

1.20.3

Cancel Credit amount is to be displayed in dollars and cents.

Hopper Pay

Hopper Pay Conditions for tokenised games

1.20.4

If less than or equal to [MAXHOPPER] credits exist on the credit meter and the COLLECT button is pressed, then these credits must be converted to the appropriate number of coins and dispensed from the hopper. For the requirements covering the removal of residual credits, see Section 1.22.40 Residual Credit Removal.

Control of Hopper Pay

1.20.5

Once initiated, a hopper pay must not be able to be cancelled, paused or otherwise controlled by a player.

Update of Money Out Meters

1.20.6

Each coin that is paid from the hopper must be registered on the Coin Out and Money Out meters and decremented from the player’s credit and hopper level meters.

Hopper Error Conditions

1.20.7

The hopper shall be interfaced in such a way as to allow the software to identify at least the following events:

a) coin paid out;

b) hopper full detection;

c) hopper overflow, if required;

d) hopper coin out sensor failed, disconnected, malfunction or locked;

e) hopper jam or empty detection, no coins past the hopper coin out sensor in time out period; and

f) illegal or extra coin out detection/hopper runaway.

Cashless Out

1.20.8

Gaming machines that transfer money out to a card or an account (for instance, a smart card, or account bet magnetic stripe card), or other devices (such as a site controller or cash kiosk) must do so using a method that is secure and has been proven to be reliable.

Hopper Refill

Hopper Refill Procedure

1.20.9

The refill procedure must be an option clearly different from any other procedure.

1.20.10

When a ‘hopper jam/empty’ error message or equivalent is displayed, if the gaming machine does not issue clear instructions on the steps necessary to perform either a hopper refill or to reset the fault these must be clearly set out in the operator manual.

Hopper Refill Conditions

1.20.11

Entry to a hopper refill procedure may be via instruction by an attendant from a gaming machine audit mode or while in a hopper empty condition.

1.20.12

In the case of a ‘hopper refill’ option being chosen; a number of coins equal to the hopper refill amount must be added to the hopper and the hopper refill and hopper level meters updated.



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2004, No 79


Gazette.govt.nz PDF NZ Gazette 2004, No 79





✨ LLM interpretation of page content

⚖️ Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard (continued from previous page)

⚖️ Justice & Law Enforcement
Gaming Machine, National Standard, Cancel Credit, Hopper Pay, Cashless Out, Hopper Refill