Gaming Machine Standards




1926

NEW ZEALAND GAZETTE, No. 79

29 JUNE 2004

Credit Meter Update on Coin Insertion

1.19.2 Each coin inserted must register the actual dollar/cents value or a number of credits on the
player’s credit meter. If registered directly as credits, the conversion rate must be clearly stated
or be easily discernible from the gaming machine. For the requirements relative to the
maintenance and display of credit, see Credit Meter Display, 3.8.3 and 3.8.4.

Coin Validation

1.19.3 Coin validation must be electronically based and be so designed as to ensure that each coin
inserted and accepted as valid by the gaming machine is added to the credit meter and that it
updates all appropriate meters.

Coin Entry and Invalid Coins

1.19.4 The software must be capable of accurately counting each valid coin at the highest speed in
which the coins may be fed into the gaming machine.

1.19.5 Coins deemed invalid by the validator must be rejected to the chip tray, and must not be
counted as credits.

Coin Diverter

1.19.6 The software must ensure that the diverter directs coins to the hopper, or to the cash box when
the hopper is full. The hopper full detector must be continually monitored to determine whether
a change in diverter status is required. If the state of the detector changes, the diverter must
operate as soon as possible after the state change without causing a disruption of coin flow, or
creating a coin jam.

1.19.7 It is preferred that diverter operations are dependent only on hopper sensor status, not software
counters. If a software counter is used, it must be used in conjunction with a mechanical
sensor, which will override the software counter.

1.19.8 Hopper-less gaming machines must always divert coins to the cash box.

1.19.9 Gaming machines with hoppers must have the diverter default position to the cash box unless
strategies are in place to prevent the overflow of coins from the hopper if the diverter fails.

Cashless In

1.19.10 Gaming machines that accommodate a ‘money in’ transfer from a card or account (for instance,
a smart card, or account bet magnetic stripe card) must do so using a method that is secure
and has been proven to be reliable.

1.19.11 Acceptance of cashless transfers to a gaming machine for crediting to the credit meter must
only be possible when the gaming machine is enabled for play. Other states such as fault
conditions and Audit mode must cause the acceptance of cashless transfers to be disabled.

1.20 Credit Redemption

Credit Redemption Conditions

1.20.1 Available credits may be collected from the gaming machine by the patron pressing the
\"COLLECT\" button at any time other than :

a) during a play;

b) while in Audit mode;

c) while any door open condition exists;

d) while in Test mode;

e) while the player’s Credit Meter or Total Wins Meter is incrementing;

f) while disabled by CMCS (see Chapter 8 Section 1.51.1 Credit Collect); or

g) while any fault condition exists, excluding :

i) ticket printer failure or printer paper error;

ii) progressive controller failure;

iii) banknote acceptor full.



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2004, No 79


Gazette.govt.nz PDF NZ Gazette 2004, No 79





✨ LLM interpretation of page content

⚖️ Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard (continued from previous page)

⚖️ Justice & Law Enforcement
Gaming Machine, National Standard, Credit Meter, Coin Validation, Coin Entry, Coin Diverter, Cashless In, Credit Redemption