✨ Gaming Machine Standards
29 JUNE 2004 NEW ZEALAND GAZETTE, No. 79 1925
1.18 Door Open/Close
Doors to be Monitored
1.18.1 The software must be able to detect access to the following doors or secure areas:
a) main gaming machine cabinet door(s);
b) cash box door(s);
c) logic area door(s);
d) banknote acceptor doors;
e) any other area housing a critical processor; and
f) communication boards or hard meters if accessible without opening any of the above.
Power Fail Detect of Logic Area Door Open
1.18.2 On power up, the software must check if access to the logic area occurred while power was off, and act as if the logic area access had occurred at that point in time. Refer 8.2.4 Logic Area Access
Door Open Procedures
1.18.3 The following procedures must be performed on any door open:
a) any software state prior to door opening must be saved;
b) any game play must be saved in its current incomplete condition;
c) the reels must stop spinning at least by the end of the current spin in progress;
d) credit input must be disabled (may be re-enabled for the duration of a credit input test or hopper test);
e) the machine must clearly indicate that the door has opened and game play is not possible;
f) if in hopper payout, the hopper must be turned off and the brake applied (may be re-enabled for the duration of a hopper test);
g) all player inputs which can affect a play in progress must be disabled (unless used in door open/test mode);
h) cash out to players of any kind is to be disabled; and
i) an illegal door open must cause an identifiable alarm to be sounded for at least 1.5 seconds.
Door Close Procedures
1.18.4 Except for logic area access, when all doors are closed the software must return to the condition prior to when the first door open state occurred. This means:
a) a message stating that the door(s) has closed must be displayed. This may be for a preset period or until the next game play;
b) any relevant player inputs must be re-enabled;
c) the alarm must be turned off; and
d) any game play when the event occurred must recommence from the beginning of the play or from the point at which interruption occurred and conclude normally, using the data that was saved previously.
1.19 Credit Acceptance
Coin Acceptance Conditions
1.19.1 Acceptance of coins for crediting to the credit meter must only be possible when the gaming machine is enabled for play. Other states such as fault conditions, and audit mode must cause the disabling of the coin acceptor system.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2004, No 79
Gazette.govt.nz —
NZ Gazette 2004, No 79
✨ LLM interpretation of page content
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Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, National Standard, Door Monitoring, Power Fail Detect, Door Open Procedures, Door Close Procedures, Credit Acceptance, Coin Acceptance Conditions