✨ Gaming Machine Standards
1910
NEW ZEALAND GAZETTE, No. 79
29 JUNE 2004
1.10 Computer & Peripheral Hardware
Memory Requirements
RAM
1.10.1 Sufficient random access memory (RAM) must be installed in the gaming machine to allow the recording and logging of all information required by the relevant Software sections of the standard.
1.10.2 RAM data storage must be capable of reliably preserving its memory contents for at least 90 days with the mains power switched off. A rechargeable or non-rechargeable backup power source may be used. If a rechargeable backup power source is used, it must have the ability to recharge itself to its full potential in a maximum of 24 hours.
1.10.3 The gaming machine must use a backup power source to retain the contents of random access memory when the mains power is off and must have a detection system which will provide a method for software to interpret and act upon a low or failed backup power source condition.
1.10.4 Where a rechargeable backup power source is used, it must have a life span of at least 5 years and the low/fail condition must be checked on every power up and at least every 24 hours.
1.10.5 Where a non-rechargeable backup power source is used, it must have a life span of at least :
a) 5 years and the low/fail condition must be checked on every power up and at least every 24 hours, or
b) 10 years and the low/fail condition must be checked on every power up.
1.10.6 Clearing memory must only be able to be undertaken by accessing the logic area in which it is housed.
Critical Memory Requirements
1.10.7 Critical Memory is to be maintained in at least three (3) logically and two (2) physically separate and distinct devices at all times (refer Section 1.15.1 Contents of Critical Memory).
ROM
1.10.8 All read only memory EPROMs (and other programmable logic elements) must be clearly marked with sufficient information to identify the software and revision level of the information stored in the devices. Moreover, this information must reflect the version and revision level that has been approved by the relevant gaming Authority for that jurisdiction.
1.10.9 All EPROMs (and PLDs that have erasure windows) shall be fitted with covers over their erasure windows.
Hard Meters
1.10.10 If electromechanical meters are required by the local regulations, they must not have the ability to be decremented or reset, and in the event of either occurring they must show evidence of tampering.
1.10.11 Electromechanical meters must be located in a locked area. However, they must be able to be easily read and must be appropriately labelled.
1.10.12 Each meter must be capable of displaying a minimum of 7 digits.
1.10.13 The cable construction between a hard meter and the logic area must not contain any joins or connectors except at either end of the cable. The cable to the meters may only be disconnected from the gaming machine :
a) by accessing the logic area or,
b) at the connection to the Hard Meters, by removal of a physical cover requiring the use of a tool.
1.10.14 Electromechanical meters shall have detection devices which provide a method to enable software to interpret and act upon the condition whereby the cable between the meter and the logic area has been disconnected.
1.10.15 Manufacturers shall standardise on the following hard meter names:
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2004, No 79
Gazette.govt.nz —
NZ Gazette 2004, No 79
✨ LLM interpretation of page content
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Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, National Standard, Australia, New Zealand, Memory Requirements, RAM, ROM, Hard Meters, Technical Specifications