Gaming Machine Technical Specifications




29 JUNE 2004

NEW ZEALAND GAZETTE, No. 79

a) Turnover - total value in dollars of bets made from the player’s credit meter (note gamble bets such as double up are not bet from the player’s credit meter);
b) Total Wins - total value in dollars of all prizes awarded to the player’s credit meter;
c) Money In - total value in dollars of coins and or banknotes inserted to register credits on the player’s credit meter together with transfers to the machine to register credits on the player’s credit meter; and
d) Money Out - total value in dollars of credits redeemed from the player’s credit meter by hopper pay, ticket print, cancelled credit or account transfer; but not extra coin out errors or short pays.

Note : In the above order.

1.10.16 Where hard meters are supplied in addition to those required by 2.4.15, the hard meters should be labeled with names corresponding to the appropriate software meters as defined in the National Standard. For practical reasons, appropriate abbreviations are acceptable.

Circuit Boards

PCB Identification

1.10.17 Each printed circuit board (PCB) must be identifiable by some sort of name (or number) and revision level.

1.10.18 The revision level of the PCB must be identifiable (if track cuts and/or patch wires are added to the PCB then a new revision must be assigned to the assembly).

1.10.19 Both identifications are to be permanently displayed on the board.

1.10.20 Manufacturers must ensure that circuit board assemblies, used in their gaming machines, conform functionally with the documentation and the approved versions of those PCBs that were evaluated and certified by the testing body.

PCB Construction and Modification

1.10.21 PCB manufacturing techniques should be of industry standard quality. For example: top and bottom solder masks, and top side screen overlay.

1.10.22 Where track cuts and modifications exist, they must be consistent across all boards with the same revision level.

1.10.23 Patch wires must be robust and reliable in nature.

1.10.24 All patch wires and track cuts must be documented, in an appropriate manner, in the relevant service manual.

Switches and Jumpers

1.10.25 All switches or jumpers must be fully documented for evaluation by the testing body.

1.10.26 Switches or jumpers that have the potential to affect the security, integrity or the game result (e.g. percent return) of the gaming machine are not permitted.

Power Supply

1.10.27 The equipment must operate from a voltage range of 230V to 250V, 50 Hz main power source.

1.10.28 All ratings of fuses must be clearly stated on or in close proximity to the fuse holder, and switches on the power supply must show On/Off positions.

1.10.29 There may be a facility whereby the machine can be switched into a power save mode. For example, the lighting of the gaming machine is powered off, but the communications and relevant security features of the machine are still enabled.

1.10.30 Gaming machines must employ power supply filtering sufficient to prevent disruption to the device after a recovery from any of the following occurrences (orderly shutdown of the device is considered acceptable):

a) Application of a fast transient voltage of 2.5 kV to AC power lines (rise: 5 ns, duration: 50 ns), and 1 kV to external I/O lines.



Next Page →



Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2004, No 79


Gazette.govt.nz PDF NZ Gazette 2004, No 79





✨ LLM interpretation of page content

⚖️ Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard (continued from previous page)

⚖️ Justice & Law Enforcement
Gaming Machine, National Standard, Australia, New Zealand, Memory Requirements, RAM, ROM, Hard Meters, Technical Specifications, Circuit Boards, PCB Identification, PCB Construction, Switches, Jumpers, Power Supply