Gaming Machine Technical Standards




29 JUNE 2004

NEW ZEALAND GAZETTE, No. 79

1909

Note: Manufacturers should also be aware that the Australian Communications Authority has released EMI requirements in the Australian EMC Framework handbook. However, this is a separate issue as this requirement is solely related to operational effects on other gaming machines.

Electrostatic Interference

1.9.52

Protection against static discharges requires that the machine’s conductive cabinets be earthed in such a way that static discharge energy shall not damage, or inhibit the normal operation of the electronics or other components within the gaming machine.

1.9.53

Gaming machines must exhibit total immunity to human body electrostatic discharges on all areas exposed to player contact.

1.9.54

Tests will be conducted on the gaming machine with a severity level of ±15 kV for air discharge, and ±7.5 kV for contact discharge.

Rationale: This test ensures that static discharges from a player will not affect the normal operation of a gaming machine (or attached gaming equipment or machines).

Temporary Disruption Test

1.9.55

Gaming machines may exhibit temporary disruption when subjected to a significant electrostatic discharge greater than human body discharge but they must exhibit a capacity to recover and complete any interrupted play without loss or corruption of any control or data information associated with the gaming machine.

1.9.56

There shall be under no circumstances an abnormal pay-out from the coin hopper (if one exists) when exposed to the higher levels of ESD.

1.9.57

The tests will be conducted with a severity level of ±25 kV for air discharge, and ±10 kV for contact discharge.

Rationale: This test ensures that (for example) a spark ignition device will not adversely affect the performance of a gaming machine.

Radio Frequency Interference

1.9.58

Gaming machines must not divert from normal operation by the application of RFI at a frequency range from 27 to 1000 MHz with a field strength of 3 volts per metre.

Rationale: This requirement ensures that a high powered mobile phone will not interfere with the gaming machine’s normal operation.

Magnetic Interference

1.9.59

Gaming machines shall not have their operational properties changed by the application of a magnetic interference level that produces a maximum of 10 Gauss at a distance of 5 cm from the surface of the gaming machine.

Rationale: This requirement ensures that a high powered magnet will not interfere with the gaming machine’s normal operation.



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2004, No 79


Gazette.govt.nz PDF NZ Gazette 2004, No 79





✨ LLM interpretation of page content

⚖️ Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard (continued from previous page)

⚖️ Justice & Law Enforcement
Gaming Machine, National Standard, Australia, New Zealand, Electrostatic Interference, Radio Frequency Interference, Magnetic Interference, Technical Requirements