✨ Gaming Machine Technical Requirements
NEW ZEALAND GAZETTE, No. 79
29 JUNE 2004
1.9.38
Communication, I/O and display interfaces which do not significantly influence the gaming machine's behaviour may be excluded from a logic area; consideration will be given on a case by case basis.
1.9.39
Logic areas shall be fitted with door access detection systems that shall enable software to detect whether the logic door is open or closed regardless of whether mains power is switched on or off (and it shall detect and store information of a logic door open event with the mains power off for at least 14 days). See Table 3-7 : Gaming Machine Door Open/Close Event Definitions.
Note : If the logic door is opened more than once while off-line or powered off, it is only necessary for the gaming machine to treat this as a single entry.
1.9.40
If the logic access detection device fails, the gaming machine must assume that the logic door is open and respond accordingly (and it shall detect and store information of a logic door open event with the mains power off for at least 14 days).
1.9.41
There shall be a facility for storing a logic door open event for at least 14 days whether the mains power to the gaming machine is switched on or off.
1.9.42
A logic area should be located inside another locked area of the gaming machine; if not it must possess two physical locks (this does not exempt physical seals if required).
Rationale : This requirement provides for additional physical security of the logic area.
1.9.43
Provision must be made for a physical seal on the logic area door (check local regulations or the appendix on the type of seal that is necessary) which must be broken on entrance or removal of the logic area.
1.9.44
It must not be possible to reset the logic area door open state by either hardware or software means, if the processor board is outside the gaming machine or the sensor(s) indicate that the logic door is still open.
1.9.45
It must not be possible to insert a device into the logic area (without detection or without leaving evidence of tampering) that will disable the logic area door open sensor when the door is shut.
Cabinet Electrical
Cabinet Wiring
1.9.46
The gaming machine shall be designed so that power and data cables into and out of the gaming machine can be routed so that they are not accessible to the general public.
1.9.47
Security related wires and cables that are routed into a logic area must not be able to be removed without triggering a logic area access detection.
1.9.48
Internal provisions (following established engineering practices) for cable routing and cable shielding must be followed in order to minimise the introduction of electrical noise onto data and control lines.
1.9.49
All plugs, sockets, connectors, and wiring looms must be easily identifiable in both the machine and on the circuit diagrams in the relevant manuals. Connectors should be keyed so as to prevent insertion in the wrong orientation.
1.9.50
Connectors and sockets are to be of a sound quality, being capable of multiple insertions without exhibiting signs of unreliability, and wiring looms must have strain relief protection if warranted.
Cabinet Interference
Electromagnetic Interference
1.9.51
Gaming machines must not create excessive electronic noise that affects the operation of neighbouring machines or equipment (e.g. local controllers, jackpot controllers etc.).
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2004, No 79
Gazette.govt.nz —
NZ Gazette 2004, No 79
✨ LLM interpretation of page content
⚖️
Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, National Standard, Australia, New Zealand, Technical Requirements, Cabinet Security, Locked Areas, Door Access Detection Devices, Logic Area