β¨ Gaming Machine Standards
NEW ZEALAND GAZETTE
27 MAY
1495
Note : See Section 3.2.1 Contents of Critical Memory.
Last Play Information Required
3.12.4 Last play information must provide all relevant information required to fully reconstruct the last play. All values must be displayed even if they are zero. The display of the Last Play must contain the following information:
a) reels in final resting position, card values, balls drawn or other form of game result;
b) total number of credits at the start of play (less credits bet);
c) total number of credits at the end of play;
d) the total number of credits bet including number of lines played and credits per line;
e) the total number of credits won associated with the prize resulting from the last play or the value in dollars & cents for progressive prizes;
f) the total number of credits added (separated into coins, banknotes and cashless) since the end of the previous play and through to the end of the last play;
g) the total number of credits collected (separated into coins, tickets and cashless) since the end of the previous play and through to the end of the last play;
h) the total value cancelled (in dollars & cents) since the end of the previous play and through to the end of the last play (credits added or collected after the last play will be recorded on the completion of the next play);
i) any player choices involved in play outcome including lines selected, units wagered, cards held, balls selected, etc.;
j) results of Gambles, (includes Residual Credit Removal features); and
k) the value of all Standard Meters (as defined in Table 3-1) as at the end of the last play. Specific meters that are not applicable (eg. Games Played, Extra Coin Out, Banknotes In for machines which do not have a Banknote Acceptor etc.), may be omitted.
Note : The above requirements are the default for Last Play Information in that events after the completion of the last play (such as inserting money to add credits, or collecting credits) do not form a part of the Last play Requirements. However, it is permissible for manufacturers to display this information provided it is clear what happened after the completion of the last play.
Game Sequences
3.12.5 If a game provides free game sequences or any other feature whereby games are played automatically (i.e. without player control), the Last Play recall function must also meet the following additional requirements:
a) store results of all games in a feature or free game sequence associated with the primary game, or
b) if the feature is retriggerable within the feature (i.e. the number of games in a feature sequence can theoretically be infinite), the Last Play Recall function must be able to replay a minimum of X games of the feature sequence. The mathematical determination of X will be that 99% of all feature sequences are of X games or less. For example if, theoretically, 99% of all feature game sequences in a particular game will be 15 games or less, then the Last Play Recall function must be capable of displaying a minimum of 15 feature games;
c) where two or more features or free game sequences occur and are contained in the last game recall audit function, only the most recent feature or free game sequence must be stored in accordance with a) or b).
3.12.6 In all cases for a feature or free game sequence, the initial trigger game and final game must be available for display.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2003, No 56
Gazette.govt.nz —
NZ Gazette 2003, No 56
β¨ LLM interpretation of page content
ποΈ
Software Standard for Gaming Machines
(continued from previous page)
ποΈ Governance & Central AdministrationGaming Machine, Audit Mode, Test Mode, Diagnostic Mode, Security, Metering, Hopper Test, Coin Validation, Payout, Credits