✨ Gaming Machine Technical Specifications




NEW ZEALAND GAZETTE

No. 56

1494

b) the number of credits staked can be varied;

c) the number of lines can be varied;

d) the value of the prize attained for the combination with respect to the number of credits staked is displayed; and

e) triggering of all features and the prize resulting from the feature is displayed where possible.


Hopper Test

3.11.7 If a Hopper test is implemented, the following requirements must be met:

a) the main door of the machine must be opened immediately prior to the hopper test commencing;

b) only a specific number of coins are dispensed at each test;

c) a play cannot commence/continue until all coins dispensed are re-inserted into the hopper via the coin acceptor mechanism;

d) there must be visual indication of the number of coins dispensed and re-inserted; and

e) no meters (refer Section 3.3 Metering) are to be affected throughout the hopper test.


Coin In Validation Test

3.11.8 If a coin in validation test is provided, the following conditions must be met:

a) the number of coins accepted as valid by the comparator is displayed;

b) the number of coins passing coin direction sensors is displayed; and

c) no meters are affected.

Note: Alternative implementations such as providing indicators of the line status (jammed, activated, faulty etc.) of the validator outputs and diverter outputs are acceptable if at least the same level of diagnostics is achieved.


Coin Payout

3.11.9 Coins shall not be capable of being paid out other than by normal play unless in hopper test mode.


Credits Input During Test Mode

3.11.10 Where the possibility exists to obtain credits whilst the door is open for any purpose (e.g. coin-in test) including the service mode, such credits shall be automatically cancelled when the door is closed and shall not be credited to any meters.

3.11.11 Test mode credits must be clearly identified as such.


3.12 Last Play Recall

3.12.1 For the Last Play information held by the gaming machine, it must be possible to show to the player the results of the play(s) as the player originally saw it. The manner in which the information is provided must enable observers to clearly identify the game sequences and result(s) that occurred.

3.12.2 On return to normal game play mode, the gaming machine is to restore all images/reels and meters to the position, form and value as displayed before access to the Last Play information.

Number of Last Plays Required

3.12.3 Information on at least the last five (5) plays is to be always retrievable on the operation of a suitable external key-switch, entry of an Audit Card or other approved method.



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2003, No 56


Gazette.govt.nz PDF NZ Gazette 2003, No 56





✨ LLM interpretation of page content

πŸ›οΈ Software Standard for Gaming Machines (continued from previous page)

πŸ›οΈ Governance & Central Administration
Gaming Machine, Audit Mode, Test Mode, Diagnostic Mode, Security, Metering, Hopper Test, Coin Validation, Payout, Credits