Gaming Machine Standards




NEW ZEALAND GAZETTE

No. 56

3.12.7

The replay of game sequences (free games, feature games etc) must allow each game in the sequence to be examined. Progression to the replay of the next game in the game sequence must require external input, eg button press, touch screen input etc. Alternatively, the replay function may provide a ‘Pause’ input to allow the replay to be suspended between games of a game sequence.

3.13 Multiple Games

Selection of Game for Play

3.13.1

There must exist a Game Selection Screen where the full amount of the player’s credit balance is displayed in dollars and cents or credits.

3.13.2

The methodology employed by a patron to select and discard a particular game for play on a multi-game gaming machine must be clearly explained to the patron on the gaming machine, and be easily followed.

3.13.3

The gaming machine must clearly inform the patron of all games available at that time and offer them for selection.

3.13.4

The patron must at all times be made aware of which game has been selected for play and is being played, as applicable.

3.13.5

The player must not be forced to play a game just by selecting that game.

3.13.6

It should not be possible to start a new game before the current play is completed and all relevant meters have been updated (including features, gamble and other options of the game) unless the action to start a new game terminates the current play in an orderly manner.

3.13.7

The set of games offered to the patron for selection, or the paytable, can be changed only by a secure approved method.

3.13.8

No changes to the set of games offered to the patron for selection (or to the paytable) are permitted while there are credits on the player’s credit meter or while a game is in progress.

Location of Meters

3.13.9

It is preferred that all non-game specific meters displayed on the play screen (e.g. credit meter, collect meter, etc.) are displayed in the same position for all games.

Configuration of Multi-Game Gaming Machines

3.13.10

All games resident in a gaming machine’s memory shall be certified by the designated testing body prior to approval. Exceptions to this rule may be granted but only on a case by case basis.

3.13.11

If it is possible to select between multiple games that are resident in a gaming machine’s memory, this selection shall take place in Setup Mode by a technician on the gaming machine prior to being enrolled by a central system, or by a configuration command from a central system. Configuration by both methods will only be permitted if certified by the designated testing body. Where a certification is not in place, the gaming machine must reject the unapproved method. If there is no CMCS, the selection may either take place in the Setup Mode by a technician or as an Audit Mode function.

3.14 Random Number Generator and Symbol Selection

Game Result Determination

3.14.1

Game software must generate random symbols (or reel stop positions) from a Random Number Generator (RNG) algorithm and mapping algorithm.

3.14.2

The game software must not determine the outcome of a play (critical to the game result) or gamble until after all player options pertaining to the play or gamble have been made.



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2003, No 56


Gazette.govt.nz PDF NZ Gazette 2003, No 56





✨ LLM interpretation of page content

🏛️ Software Standard for Gaming Machines (continued from previous page)

🏛️ Governance & Central Administration
Gaming Machine, Replay Function, Game Sequence, Multiple Games, Game Selection, Meters, Configuration, Random Number Generator