β¨ Gaming Machine Standards
27 MAY NEW ZEALAND GAZETTE 1493
b) last game replay;
c) display of terminal identification;
d) display of software/game identification; and
e) display of any other game statistics (e.g. wins by category), if maintained by the gaming machine and not transferred to and maintained by the CMCS.
Audit Mode Access
3.10.1a Access to Audit Mode is limited to the operation of a key-switch or other secure device or from within the interior of the gaming machine cabinet.
3.10.2 Auditing of metering information must be accessible by an authorised person at any time, except during collect in progress or during play (except where play is interrupted by a fault condition).
3.10.3 The gaming machine must not be playable while in Test mode or Audit mode. If coins or notes are inserted they must be rejected (except during coin or banknote acceptor testing). The software must return to the state immediately preceding entering Test or Audit mode when the mode is exited.
3.10.4 Suitable information must be presented to instruct the user on how to move between the different audit screens available. This includes access to all meters and access to all game recall screens.
3.11 Test/Diagnostic Mode
Entry to Test/Diagnostic Mode
3.11.1 Test/Diagnostic Mode may be entered via an appropriate instruction from an attendant during an Audit Mode access.
3.11.2 Opening the main cabinet door of the gaming machine shall not provide automatic entry to Test/Diagnostic Mode.
Exit from Test/Diagnostic Mode
3.11.3 If there are any test-mode states which cannot be automatically superseded by exit from Audit Mode, then the action necessary must be indicated on the machine and in the relevant manuals.
Test Games
3.11.4 Test games, if implemented must:
a) not increment any meters (other than a temporary on screen credit meter);
b) only be available after entering a specific test game mode within door open mode; and
c) be clearly indicated as not in normal game play mode.
Information Required in Test Mode
3.11.5 The following information must be accessible in test mode if not available in audit mode:
a) revision number for game (and if applicable, base) software in the machine;
b) set-up/configuration data; and
c) expected return to player.
Special Test Modes
Combination and Paycheck Mode
3.11.6 If a Combination and Paycheck Mode is available, the following conditions must be met:
a) every stop position on all reels or play result may be selected, allowing testing of any combination;
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2003, No 56
Gazette.govt.nz —
NZ Gazette 2003, No 56
β¨ LLM interpretation of page content
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Software Standard for Gaming Machines
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ποΈ Governance & Central AdministrationGaming Machine, Audit Mode, Test Mode, Diagnostic Mode, Security, Metering