Gaming Machine Standards




NEW ZEALAND GAZETTE

No. 56

Idle Mode Display

Display Requirements with Non-zero Credit Meter

3.8.7

While the gaming machine is in idle mode, if there are credits on the credit meter, the following must remain on view until the next play. (Note that the next section clarifies these requirements for multi-game gaming machines):

a) the total number of credits staked for the last play;

b) the final reel stop positions, card values, etc. for the last game play;

c) the total number of credits won and other prizes associated with the combination resulting from the last play.

Display Requirements Following Collect (including Residual Credit Collect)

3.8.8

If a payment from the hopper is made after the completion of the last play, the gaming machine must display, until the start of the next play, the metered value of coins, in dollars and cents, which were paid from the hopper, using the format “COLLECT $#,###.##”.

3.8.9

If more than one payment from the hopper is made after the completion of the last play or if a payment from the hopper is made after a Cancel Credit, the gaming machine must display, until the start of the next play, the metered value of coins, in dollars and cents, which were paid in the last payment from the hopper and the total of all payments from the hopper and credits cancelled, in dollars and cents, since the last play, using the format “COLLECT $#,###.## (TOTAL PAID $#,###.##)”

Display Requirements Following Cancel Credit

3.8.10

If a Cancel Credit is made after the completion of the last play, the gaming machine must display, until the start of the next play, the metered value of the credits cancelled, in dollars and cents, using the format “CANCEL $#,###.##”.

3.8.11

If more than one Cancel Credit is made after the completion of the last play or if a Cancel Credit is made after a payment from the hopper, the gaming machine must display, until the start of the next play, the metered value of the last credits cancelled, in dollars and cents, and the total of all payments from the hopper and credits cancelled since the last play, in dollars and cents, using the format “CANCEL $#,###.## (TOTAL PAID $#,###.##)”

Multi-game gaming machines

3.8.12

Multi-game gaming machines may have a Game Select Mode entered from Idle Mode where the above information is not required to be displayed. For the specification regarding display requirements for multi-game gaming machines and Game Select Mode, see Section 3.13 Multiple Games.

3.8.13

Additionally, if Game Select mode is entered, it is necessary to display all of the information of Section 3.8.7 Display Requirements with Non-zero Credit Meter above when the same game is selected again.

Video Displays

Attract Mode

3.8.14

An attract mode may be used, as long as the information outlined in the previous Section Idle Mode Display is displayed after it has completed.

Paytable Display

3.8.15

If the display is overwritten by the paytable while game play is in progress (e.g. waiting to enter double up), any winning combination resulting from the current play must be suitably highlighted on restoration of the game display.



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2003, No 56


Gazette.govt.nz PDF NZ Gazette 2003, No 56





✨ LLM interpretation of page content

🏛️ Software Standard for Gaming Machines (continued from previous page)

🏛️ Governance & Central Administration
Gaming Machine, User Options, Credit Meter, Display Requirements, Game Screen Meters, Multi-line Games