✨ Gaming Machine Technical Standards
27 MAY NEW ZEALAND GAZETTE 1485
Touch Screens
Calibration Facility
3.8.16
Touch screens must have a software re-calibrating facility unless the touch screen is designed never to require re-calibrating.
3.8.17
If the opening of the gaming machine door is found to affect touch screen calibration and re-calibration is carried out with the door open, there must be in place means to ensure that the re-calibration is correct when the door is closed (e.g.: two sets of calibrations one for door open and one for door closed).
Accuracy
3.8.18
Touch screens must be accurate so that a user's actions can be interpreted correctly.
Button Icons
3.8.19
Touch screen button icons must be sufficiently separated to reduce chances of the wrong icon being selected due to miscalibration or parallax errors.
Hidden Touch Points
3.8.20
There must be no hidden or undocumented buttons/touch points anywhere on the screen except as provided for by the game rules (e.g.: spot the ball).
Power Save Mode
Power Save Mode Requirement
3.8.21
Gaming machines may be required to have a Power Save Mode (see the PSAVACT parameter in Section 8.3 Parameter/Limit Values table for jurisdictions requiring a Power Save Mode.).
Power Save Mode Activation Conditions
3.8.22
Power Save Mode shall only be activated when there are no credits or faults on the gaming machine, the gaming machine is in a disabled state (i.e. the venues licensing hours have expired) and the gaming machine has been idle for a period of time not less than [PSAVACT].
(Note: this value may be infinity.)
3.8.23
For the purposes of this section, a gaming machine will be defined as being “idle” if for [PSAVACT] it:
a) does not have any key-switch activated (e.g. accessing Audit Mode);
b) does not have any door open;
c) is not enabled;
d) has no credits on the “win” meter yet to be transferred to the player’s credit meter;
e) has not had any coins or banknotes input;
f) has not had its touch screen touched has not had any button pressed; or
g) does not have any fault condition.
Power Save Mode Control
3.8.24
Power Save Mode must be capable of being enabled or disabled by a technician via Set Up Mode, or via a CMCS (if applicable).
Exit from Power Save Mode
3.8.25
The gaming machine will exit from Power Save Mode and return to the normal display mode immediately upon it ceasing to be “idle”, (if not using a manual power save implementation).
Components De-energised during Power Save Mode
3.8.26
While in Power Save Mode, power must be removed from the coin diverter, incandescent display, monitor and all fluorescent lights. Critical security functions of the gaming machine must still be performed.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2003, No 56
Gazette.govt.nz —
NZ Gazette 2003, No 56
✨ LLM interpretation of page content
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Software Standard for Gaming Machines
(continued from previous page)
🏛️ Governance & Central AdministrationGaming Machine, Touch Screens, Calibration, Power Save Mode, Button Icons, Hidden Touch Points