✨ Gaming Machine Hardware Requirements
27 MAY NEW ZEALAND GAZETTE 1463
2.3.50 Connectors and sockets are to be of a sound quality, being capable of multiple insertions
without exhibiting signs of unreliability, and wiring looms must have strain relief protection if
warranted.
Cabinet Interference
Electromagnetic Interference
2.3.51 Gaming machines must not create excessive electronic noise that affects the operation of
neighbouring machines or equipment (e.g. local controllers, jackpot controllers etc.).
Note : Manufacturers should also be aware that the Australian Spectrum Management Agency
has released EMI requirements in the Australian EMC Framework handbook. However,
this is a separate issue as this requirement is solely related to operational effects on
other gaming machines.
Electrostatic Interference
2.3.52 Protection against static discharges requires that the machine’s conductive cabinets be earthed
in such a way that static discharge energy shall not damage, or inhibit the normal operation of
the electronics or other components within the gaming machine.
2.3.53 Gaming machines must exhibit total immunity to human body electrostatic discharges on all
areas exposed to player contact.
2.3.54 Tests will be conducted on the gaming machine with a severity level of ±15 kV for air discharge,
and ±7.5 kV for contact discharge.
Rationale : This test ensures that static discharges from an player will not affect the normal
operation of a gaming machine (or attached gaming equipment or machines).
Temporary Disruption Test
2.3.55 Gaming machines may exhibit temporary disruption when subjected to a significant electrostatic
discharge greater than human body discharge but they must exhibit a capacity to recover and
complete any interrupted play without loss or corruption of any control or data information
associated with the gaming machine.
2.3.56 There shall be under no circumstances an abnormal pay-out from the coin hopper (if one exists)
when exposed to the higher levels of ESD.
2.3.57 The tests will be conducted with a severity level of ±25 kV for air discharge, and ±10 kV for
contact discharge.
Rationale : This test ensures that (for example) a spark ignition device will not adversely affect
the performance of a gaming machine.
Radio Frequency Interference
2.3.58 Gaming machines must not divert from normal operation by the application of RFI at a
frequency range from 27 to 1000 MHz with a field strength of 3 volts per metre.
Rationale : This requirement ensures that a high powered mobile phone will not interfere with
the gaming machine’s normal operation.
Magnetic Interference
2.3.59 Gaming machines shall not have their operational properties changed by the application of a
magnetic interference level that produces a maximum of 10 Gauss at a distance of 5 cm from
the surface of the gaming machine.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2003, No 56
Gazette.govt.nz —
NZ Gazette 2003, No 56
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Hardware Requirements for Gaming Machines
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🏛️ Governance & Central AdministrationGaming Machine, Hardware Requirements, Connectors, Sockets, Electromagnetic Interference, Electrostatic Interference, Radio Frequency Interference, Magnetic Interference