✨ Gaming Machine Hardware Requirements
1464 NEW ZEALAND GAZETTE No. 56
Rationale : This requirement ensures that a high powered magnet will not interfere with the gaming machine’s normal operation.
2.4
Computer & Peripheral Hardware
Memory Requirements
RAM
2.4.1
Sufficient random access memory (RAM) must be installed in the gaming machine to allow the recording and logging of all information required by the relevant Software sections of the standard.
2.4.2
RAM data storage must be capable of reliably preserving its memory contents for at least 90 days with the mains power switched off. A rechargeable or non-rechargeable backup power source may be used. If a rechargeable backup power source is used, it must have the ability to recharge itself to its full potential in a maximum of 24 hours.
2.4.3
A RAM backup power source shall have a life span of at least 5 years.
2.4.4
Random access memory that uses an off-chip backup power source to retain its contents when the mains power is switched off, shall have a detection system which will provide a method for software to interpret and act upon a low BBU power condition.
2.4.5
The memory battery low/fail condition must be checked on every power up and, at a minimum, every 24 hours.
2.4.6
Clearing memory must be only able to be undertaken by accessing the logic area in which it is housed.
Critical Memory Requirements
2.4.7
Critical Memory is to be maintained in at least three (3) logically and two (2) physically separate and distinct devices at all times (also, refer to Contents of Critical Memory in Section ).
ROM
2.4.8
All read only memory EPROMs (and other programmable logic elements) must be clearly marked with sufficient information to identify the software and revision level of the information stored in the devices. Moreover, this information must reflect the version and revision level that has been approved by the relevant gaming Authority for that jurisdiction.
2.4.9
All EPROMs (and PLDs that have erasure windows) shall be fitted with covers over their erasure windows.
Hard Meters
2.4.10
If electromechanical meters are required by the local regulations, they must not have the ability to be decremented or reset, and in the event of either occurring they must show evidence of tampering.
2.4.11
Electromechanical meters must be located in a locked area. However, they must be able to be easily read and must be appropriately labelled.
2.4.12
Each meter must be capable of displaying a minimum of 7 digits.
2.4.13
The cable construction between a hard meter and the logic area must not contain any joins or connectors except at either end of the cable. The cable to the meters may only be disconnected from the gaming machine:
a) by accessing the logic area or,
b) at the connection to the Hard Meters, by removal of a physical cover requiring the use of a tool.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2003, No 56
Gazette.govt.nz —
NZ Gazette 2003, No 56
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Hardware Requirements for Gaming Machines
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🏛️ Governance & Central AdministrationGaming Machine, Hardware Requirements, Memory, RAM, ROM, Critical Memory, Hard Meters, Backup Power, Tampering