✨ Gaming Machine Requirements
896 NEW ZEALAND GAZETTE No. 32
3.9.27 Gamble bets may incorporate a variety of symbols, player choices, or win chances.
3.9.28 Partial transfer of Win Credits to the Gamble feature is acceptable (e.g. Half Double-up).
3.9.29 Gamble may offer other multipliers other than two (2) e.g. "pick a suit" where four outcomes may be offered provided that the other requirements of this section are met (e.g. a 100% RTP).
3.9.30 The maximum win that can be obtained from each single gamble attempt is not to exceed [GAMBWIN].
3.9.31 At all times during a Gamble feature, the amount to be wagered or available to the Gamble feature must be simultaneously displayed in both dollars and cents and credits. A display which alternates between dollars and cents and credits will be acceptable provided that both values are easily distinguished.
Auto Gamble
3.9.32 If Auto Gamble is provided, automatic entry to a Gamble feature should only be activated upon a win from a primary game or completion of a feature game(s). It must be possible for the player to disable the Auto Gamble feature at any time. If Auto Gamble is used, the player should be given the option to exit the Gamble feature without playing.
Metamorphic Games
Requirements of Metamorphic Games
3.9.33 Games that are not completely independent of player’s history (i.e. metamorphic) must:
a) display clearly to the player which game rules apply to the current game state;
b) display to the player sufficient information to indicate the current status towards the triggering of the next metamorphosis of the game (e.g. if the game collects tokens towards a feature, the number of tokens missing or the total number required to trigger the metamorphosis must be indicated along with the number of tokens collected at that point);
c) not adjust the likelihood of a metamorphosis occurring, based on the history of prizes obtained in previous games (i.e. games must not adapt their theoretical return to player based on past payouts); and
d) not be misleading. If a game's metamorphosis is triggered after accruing a certain number of tokens or combination of tokens of different kind, the probability of obtaining like tokens must not deteriorate as the game progresses (e.g. for identical tokens it is not permitted that the last few tokens needed are more difficult to obtain than the previous tokens of that kind).
Extra Credits Wagered During Metamorphic Games
3.9.34 If a feature of metamorphic games requires extra credits to be wagered and the game accumulates all winnings (from the trigger and the feature) to a temporary "win" meter (rather than directly to the credit meter), the game must:
a) provide a means where winnings on the temporary meter can be bet (via the credit meter) to allow for instances where the player has an insufficient credit meter balance to complete the feature; and
b) transfer all credits on the temporary meter to the credit meter upon completion of the feature.
Metamorphic Game’s Return
3.9.35 The game's player return over the cycle of both the metamorphic and non-metamorphic part of the game must conform to the minimum theoretical return to player [MINRTP].
3.9.36 If features of a metamorphic game require extra credits to be wagered, the game's theoretical return to player during the feature must be greater than the return of the base game.
3.9.37 If the player is allowed to wager at less than the available optimum strategy during a metamorphic game feature, the manufacturer must provide evidence that this option will not reduce the overall player return for that game below the minimum theoretical return to player [MINRTP].
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2002, No 32
Gazette.govt.nz —
NZ Gazette 2002, No 32
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