Gaming Machine Regulations




8 APRIL NEW ZEALAND GAZETTE

                    897

3.9.38 Any accumulated metamorphic game tokens are not to be lost during a full re-configuration if the game that includes the tokens is still available after the full reconfiguration.

3.9.39 The progressive component of a metamorphic game must be set to the mean progressive amount subsequent to a RAM reset. Note that this requirement applies to tokens (or points) that have accumulation towards a feature (or prize), but not a stand-alone progressive jackpot (see Section 7 Glossary of Terms and Abbreviations).

    **Residual Credit Removal**

3.9.40 If less than [CRECANLIM] credits for non-tokenised games or [MAXHOPPER] for tokenised games exist on the credit meter and the COLLECT button is pressed, credits must be converted to either the appropriate number of coins and dispensed from the hopper, or if applicable an amount payable via a printed ticket or account transfer. If residual credits exist the manufacturer may provide a residual credit removal play or allow a cancel credit or ticket print to remove the residual credits or return the gaming machine to normal game play (i.e. leave the residual credits on the player’s credit meter for betting).

3.9.41 If the cancel credit option is implemented the player must have the ability to terminate the cancel credit mode and return to normal game play.

3.9.42 The method of implementation of the residual credit removal play must be approved.

3.9.43 Residual credits bet on the residual credit removal play must be added to the TURNOVER meter.

3.9.44 If the residual credit removal play is won, the value of the win must be added to the TOTAL WINS meter and must either:
a) increment the player’s credit meter; or
b) be automatically dispensed, and the value of the coin(s) added to the COINS OUT meter.

3.9.45 If a residual credit removal feature is offered, the meters specified in Section 3.3.22 Residual Credit Removal Meters must be implemented.

3.9.46 All other appropriate gaming machine meters (e.g. Hopper Level) must be appropriately updated.

3.9.47 If the residual credit removal play is lost, all residual credits are to be removed from the credit meter.

3.9.48 If the residual credits are cancelled rather than wagered, the gaming machine must update the relevant meters (e.g. cancel credit) and the last play information.

3.9.49 The residual credit removal play must return at least [MINRTP]% and not more than 100% to the player.

3.9.50 The player's current options and/or choices must be clearly indicated, either on static artwork, or electronically or by video display. These options must not be misleading.

3.9.51 If the residual credit removal play offers the player a choice to complete the game (e.g. select a hidden card) the player must be also given the option of exiting the residual credit removal mode and returning to the previous mode.

3.9.52 See Section 8.2.2 Residual Credit for the procedure to deal with residual credit removal play relationship with progressive components of a game.

3.9.53 The result of the residual credit removal play must be displayed to the player for between 1.5 seconds and 5 seconds.

3.9.54 It must not be possible to confuse the residual credit removal play with any game feature, e.g. gamble.

3.9.55 If the residual credit removal play is offered on a multi-game gaming machine, the play must (for meter purposes of each individual game) either be considered to be a part of the game from which the play was invoked or be treated as a separate game.

3.9.56 The Last Game Recall must either display the residual credit removal play result or contain sufficient information (e.g. updated meters) to derive the result.



Next Page →



Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2002, No 32


Gazette.govt.nz PDF NZ Gazette 2002, No 32





✨ LLM interpretation of page content

🏭 Gaming Machine Display and Functional Requirements (continued from previous page)

🏭 Trade, Customs & Industry
Gaming machines, game rules, fairness, modifications, wagers, idle mode, game information, gamble bets, win credits, auto gamble, metamorphic games, residual credit removal, progressive components, player options, meter updates