✨ Gaming Machine Regulations
8 APRIL NEW ZEALAND GAZETTE 895
the number of lines played or certain prize categories are only available by selecting
specific play options), the highest standard deviation result must be used);
b) Coinciding prizes are to be treated as separate prizes (e.g. a payline prize of 20 coinciding
with a scatter prize of 50 are to be treated as two separate prizes of 20 and 50);
c) Feature game prize contribution must, as a minimum, be calculated using a set of
individual feature prizes with corresponding weighted probabilities for each prize. (The
calculation method must not use the mean of all feature prizes treated as a single base
game prize);
d) For the purposes of c) above, feature game prizes are to be calculated under conditions
applicable to the feature when the base game is in the mode referred to in a) above (i.e.
using the same bet and line pattern or equivalent);
e) Gamble features (e.g. Double-up) are to be excluded;
f) Progressive prize components, both standalone and linked, are to be excluded;
g) All calculations must be made to a minimum accuracy of four decimal places and the NSD
must be reported to a minimum accuracy of two decimal places.
Non-linear Paytables
3.9.18 The [MINRTP] must be met when playing at the lowest end of a non linear paytable (e.g. if a
game is continuously played at a minimum bet level for its total game cycle and the theoretical
RTP is lower than [MINRTP], then the game is unacceptable). This example also extends to
games such as Keno where the continuous playing of any spot combination results in a
theoretical RTP lower than [MINRTP].
Carded Percentage
3.9.19 A manufacturer may for venue information purposes provide a “carded percentage” which, for
games of skill or games with non-linear paytables, represents the player return expected in
operation when historical knowledge of player preference or skill is applied. This percentage
may appear on the gaming machine program provided it is clearly marked as “carded
percentage” or another term not likely to be confused with [MINRTP].
Bet and Win Limits
3.9.20 Limits may apply to the maximum wager that can be made from the player’s credit meter
[MAXWAGER] and the maximum amount that can be won in a game [MAXNPWIN] for non-
progressive and [MAXPWIN] for progressive games. (Note: this may be a dollar value or
infinity.)
Feature Exit
3.9.21 If the game exits a feature automatically (because for example, the maximum win is reached)
the reason must be clearly indicated to the player.
Autoplay
3.9.22 If an autoplay mode is incorporated, it must be possible to turn this mode off at any time during
game play.
Gamble
3.9.23 A maximum of five consecutive gamble attempts may be made following a win.
3.9.24 The gamble option must have a theoretical return to player of 100%.
3.9.25 If Gamble is offered on the result of bonus/feature games, only moneys not transferred from the
win meter to the credit meter may be wagered on the Gamble feature.
3.9.26 Amounts bet on gamble are not to be added to the turnover meter.
Next Page →
Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2002, No 32
Gazette.govt.nz —
NZ Gazette 2002, No 32
✨ LLM interpretation of page content
🏭
Gaming Machine Display and Functional Requirements
(continued from previous page)
🏭 Trade, Customs & IndustryGaming machines, game rules, fairness, modifications, wagers, idle mode, game information