✨ Gaming Machine Regulations




8 APRIL NEW ZEALAND GAZETTE 889

e) hopper jam or empty detection, no coins past the hopper coin out sensor in time out period; and

f) illegal or extra coin out detection/hopper runaway.

Cashless Out

3.7.8 Gaming machines that transfer money out to a card or an account (for instance, a smart card, or account bet magnetic stripe card), or other devices (such as a site controller or cash kiosk) must do so using a method that is secure and has been proven to be reliable.

Hopper Refill

Hopper Refill Procedure

3.7.9 The refill procedure must be an option clearly different from any other procedure.

3.7.10 When a 'hopper jam/empty' error message or equivalent is displayed, if the gaming machine does not issue clear instructions on the steps necessary to perform either a hopper refill or to reset the fault these must be clearly set out in the operator manual.

Hopper Refill Conditions

3.7.11 Entry to a hopper refill procedure may be via instruction by an attendant from a gaming machine audit mode or while in a hopper empty condition.

3.7.12 In the case of a 'hopper refill' option being chosen; a number of coins equal to the hopper refill amount must be added to the hopper and the hopper refill and hopper level meters updated.

Printers

Ticket Voucher Printing

3.7.13 Ticket voucher printing, as a method of credit redemption, is only permissible where the gaming machine is linked to a CMCS or Cash Control System which allows validation of the printed ticket at a Cashier Station. Where a payout is by ticket voucher printed by the gaming equipment, the gaming equipment must be capable of printing a ticket voucher for all credits owed to the player at the completion of each game.

Cash Ticket Information Required

3.7.14 A valid ticket must contain the following information:

a) the unique gaming equipment terminal identification number;

b) the current date in the prescribed format (see Section 3.3.27 Display of Date and Time);

c) the time of day in the prescribed format (see Section 3.3.25 Display of Date and Time);

d) the value of the credit in numbers and or words;

e) the unique identifying number of the ticket voucher; and

f) the validation (check) number. The validation number computation method must be approved.

Ticket Barcodes

3.7.15 Barcodes or other form of machine readable markings on a ticket must have enough redundancy and error checking to ensure that 99.9% of all misreads are flagged as an error.

3.8 Displays

User Options

3.8.1 At all times, the artwork must display sufficient information to the user to indicate the available user options.



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2002, No 32


Gazette.govt.nz PDF NZ Gazette 2002, No 32





✨ LLM interpretation of page content

🏭 Hopper Error Conditions (continued from previous page)

🏭 Trade, Customs & Industry
Gaming machines, hopper errors, hopper jam, hopper empty, coin out sensor, hopper runaway

🏭 Cashless Out Procedures

🏭 Trade, Customs & Industry
Gaming machines, cashless transactions, smart cards, account bets, secure transfers

🏭 Hopper Refill Procedures

🏭 Trade, Customs & Industry
Gaming machines, hopper refill, error messages, operator manual, hopper level meters

🏭 Ticket Voucher Printing Requirements

🏭 Trade, Customs & Industry
Gaming machines, ticket vouchers, credit redemption, CMCS, Cash Control System, validation

🏭 Cash Ticket Information Requirements

🏭 Trade, Customs & Industry
Gaming machines, cash tickets, terminal identification, date, time, credit value, validation number

🏭 Ticket Barcode Specifications

🏭 Trade, Customs & Industry
Gaming machines, barcodes, machine-readable markings, error checking, redundancy

🏭 User Options Display Requirements

🏭 Trade, Customs & Industry
Gaming machines, user options, artwork display, user information