✨ Gaming Machine Regulations
NEW ZEALAND GAZETTE
No. 32
3.6.9
Gaming machines with hoppers must have the diverter default position to the cash box unless strategies are in place to prevent the overflow of coins from the hopper if the diverter fails.
Cashless In
3.6.10
Gaming machines that accommodate a ‘money in’ transfer from a card or account (for instance, a smart card, or account bet magnetic stripe card) must do so using a method that is secure and has been proven to be reliable.
3.7 Credit Redemption
Credit Redemption Conditions
3.7.1
Available credits may be collected from the gaming machine by the patron pressing the “COLLECT” button at any time other than during:
a) a game being played;
b) audit mode;
c) any door open;
d) test mode;
e) while the player’s Credit Meter or Total Wins Meter is incrementing;
f) disabled by CMCS (except for expiry of ‘enabled’ hours); or
g) fault condition: See Section 8.2.1 Credit Collect.
Cancel Credit
3.7.2
If the “COLLECT” button has been pressed where greater than [CRECANLIM] credits for non-tokenised games or [MAXHOPPER] for tokenised games are registered on the credit meter, then the software shall automatically lock-up and go into a cancel credits condition. The software shall remain in this state until the credits have been cancelled by external intervention or the player selects an option to exit from the Cancel Credit state.
3.7.3
Cancel Credit amount is to be displayed in dollars and cents.
Hopper Pay
Hopper Pay Conditions for tokenised games
3.7.4
If less than [CRECANLIM] credits exist on the credit meter and the COLLECT button is pressed, then these credits must be converted to the appropriate number of coins and dispensed from the hopper. For the requirements covering the removal of residual credits, see Section 3.9.40 Residual Credit Removal.
Control of Hopper Pay
3.7.5
Once initiated, a hopper pay must not be able to be cancelled, paused or otherwise controlled by a player.
Update of Money Out Meters
3.7.6
Each coin that is paid from the hopper must be registered on the Coin Out and Money Out meters and decremented from the player’s credit and hopper level meters.
Hopper Error Conditions
3.7.7
The hopper shall be interfaced in such a way as to allow the software to identify at least the following events:
a) coin paid out;
b) hopper full detection;
c) hopper overflow, if required;
d) hopper coin out sensor failed, disconnected, malfunction or locked;
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2002, No 32
Gazette.govt.nz —
NZ Gazette 2002, No 32
✨ LLM interpretation of page content
🏭
Credit Acceptance Regulations
(continued from previous page)
🏭 Trade, Customs & IndustryCoin acceptance, credit meter, coin validation, coin diverter, gaming machine
🏭 Gaming Machines with Hoppers
🏭 Trade, Customs & IndustryGaming machines, hoppers, coin diverter, cash box, overflow prevention
🏭 Cashless In Transactions
🏭 Trade, Customs & IndustryGaming machines, cashless transactions, smart card, account bet, magnetic stripe card
🏭 Credit Redemption Conditions
🏭 Trade, Customs & IndustryGaming machines, credit redemption, collect button, game states, audit mode, test mode
🏭 Cancel Credit Conditions
🏭 Trade, Customs & IndustryGaming machines, cancel credit, collect button, credit meter, lock-up, external intervention
🏭 Hopper Pay Conditions for Tokenised Games
🏭 Trade, Customs & IndustryGaming machines, hopper pay, tokenised games, collect button, coin conversion, residual credit
🏭 Control of Hopper Pay
🏭 Trade, Customs & IndustryGaming machines, hopper pay, cancellation, player control
🏭 Update of Money Out Meters
🏭 Trade, Customs & IndustryGaming machines, money out meters, coin out meters, credit decrement, hopper level meters
🏭 Hopper Error Conditions
🏭 Trade, Customs & IndustryGaming machines, hopper errors, coin out sensor, hopper full detection, hopper overflow