Gaming Machine Regulations




NEW ZEALAND GAZETTE

No. 32


3.6.9

Gaming machines with hoppers must have the diverter default position to the cash box unless strategies are in place to prevent the overflow of coins from the hopper if the diverter fails.

Cashless In

3.6.10

Gaming machines that accommodate a ‘money in’ transfer from a card or account (for instance, a smart card, or account bet magnetic stripe card) must do so using a method that is secure and has been proven to be reliable.

3.7 Credit Redemption

Credit Redemption Conditions

3.7.1

Available credits may be collected from the gaming machine by the patron pressing the “COLLECT” button at any time other than during:

a) a game being played;

b) audit mode;

c) any door open;

d) test mode;

e) while the player’s Credit Meter or Total Wins Meter is incrementing;

f) disabled by CMCS (except for expiry of ‘enabled’ hours); or

g) fault condition: See Section 8.2.1 Credit Collect.

Cancel Credit

3.7.2

If the “COLLECT” button has been pressed where greater than [CRECANLIM] credits for non-tokenised games or [MAXHOPPER] for tokenised games are registered on the credit meter, then the software shall automatically lock-up and go into a cancel credits condition. The software shall remain in this state until the credits have been cancelled by external intervention or the player selects an option to exit from the Cancel Credit state.

3.7.3

Cancel Credit amount is to be displayed in dollars and cents.

Hopper Pay

Hopper Pay Conditions for tokenised games

3.7.4

If less than [CRECANLIM] credits exist on the credit meter and the COLLECT button is pressed, then these credits must be converted to the appropriate number of coins and dispensed from the hopper. For the requirements covering the removal of residual credits, see Section 3.9.40 Residual Credit Removal.

Control of Hopper Pay

3.7.5

Once initiated, a hopper pay must not be able to be cancelled, paused or otherwise controlled by a player.

Update of Money Out Meters

3.7.6

Each coin that is paid from the hopper must be registered on the Coin Out and Money Out meters and decremented from the player’s credit and hopper level meters.

Hopper Error Conditions

3.7.7

The hopper shall be interfaced in such a way as to allow the software to identify at least the following events:

a) coin paid out;

b) hopper full detection;

c) hopper overflow, if required;

d) hopper coin out sensor failed, disconnected, malfunction or locked;



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2002, No 32


Gazette.govt.nz PDF NZ Gazette 2002, No 32





✨ LLM interpretation of page content

🏭 Credit Acceptance Regulations (continued from previous page)

🏭 Trade, Customs & Industry
Coin acceptance, credit meter, coin validation, coin diverter, gaming machine

🏭 Gaming Machines with Hoppers

🏭 Trade, Customs & Industry
Gaming machines, hoppers, coin diverter, cash box, overflow prevention

🏭 Cashless In Transactions

🏭 Trade, Customs & Industry
Gaming machines, cashless transactions, smart card, account bet, magnetic stripe card

🏭 Credit Redemption Conditions

🏭 Trade, Customs & Industry
Gaming machines, credit redemption, collect button, game states, audit mode, test mode

🏭 Cancel Credit Conditions

🏭 Trade, Customs & Industry
Gaming machines, cancel credit, collect button, credit meter, lock-up, external intervention

🏭 Hopper Pay Conditions for Tokenised Games

🏭 Trade, Customs & Industry
Gaming machines, hopper pay, tokenised games, collect button, coin conversion, residual credit

🏭 Control of Hopper Pay

🏭 Trade, Customs & Industry
Gaming machines, hopper pay, cancellation, player control

🏭 Update of Money Out Meters

🏭 Trade, Customs & Industry
Gaming machines, money out meters, coin out meters, credit decrement, hopper level meters

🏭 Hopper Error Conditions

🏭 Trade, Customs & Industry
Gaming machines, hopper errors, coin out sensor, hopper full detection, hopper overflow