✨ Gaming Machine Display Requirements
NEW ZEALAND GAZETTE
No. 32
Credit Meter Width
3.8.2
The credit meter must have sufficient digits to be capable of displaying at least the maximum prize attainable for the gaming machine (including gamble, etc., but not including progressive prizes).
Credit Meter Display Requirements
3.8.3
The player’s credit meter must always be prominently displayed in all modes except audit, configuration and test modes. During game play in second screen bonus features the player’s credit meter amount does not need to be displayed- provided the player is not required to bet additional credits during the feature.
3.8.4
Values displayed to the player (e.g. wins and credits) may be incremented or decremented to the value of the actual meter for visual effect. However, the internal storage of these meters must be immediately updated (not incremented or decremented).
Multi-line Games
Display of Lines Selected
3.8.5
In regard to multi-line games, each individual possible line which is activated as a lit selected line (by betting additional credits) must be clearly indicated by the gaming machine, so that the player is in no doubt as to which lines are being bet on.
Display of Lines Won
3.8.6
For multi-line games, the payline(s) must be clearly highlighted to the player. This may be accomplished by drawing a line over the symbols on the payline and/or flashing of winning symbols and line selection box. Where there are wins on multiple lines, alternative indication (e.g. alternate flashing of winning patterns) may be given.
Note : See Chapter 7 Glossary of Terms and Abbreviations and Chapter 4 Artwork for definitions and further information on ‘possible lines’, ‘selected lit lines’ and ‘paylines’.
Idle Mode Display
Display Requirements with Non-zero Credit Meter
3.8.7
While the gaming machine is in idle mode, if there are credits on the credit meter, the following must remain on view until the next play. (Note that the next section clarifies these requirements for multi-game gaming machines):
a) the total number of credits staked for the last play;
b) the final reel stop positions, card values, etc. for the last game play;
c) the total number of credits won and other prizes associated with the combination resulting from the last play.
Display Requirements Following Collect (including Residual Credit Collect)
3.8.8
If a payment from the hopper is made after the completion of the last play, the gaming machine must display, until the start of the next play, the metered value of coins, in dollars and cents, which were paid from the hopper, using the format “COLLECT $#,###.##”.
3.8.9
If more than one payment from the hopper is made after the completion of the last play or if a payment from the hopper is made after a Cancel Credit, the gaming machine must display, until the start of the next play, the metered value of coins, in dollars and cents, which were paid in the last payment from the hopper and the total of all payments from the hopper and credits cancelled, in dollars and cents, since the last play, using the format “COLLECT $#,###.## (TOTAL PAID $#,###.##)”.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2002, No 32
Gazette.govt.nz —
NZ Gazette 2002, No 32
✨ LLM interpretation of page content
🏭 Credit Meter Width Requirements
🏭 Trade, Customs & IndustryGaming machines, credit meter, digit display, maximum prize
🏭 Credit Meter Display Requirements
🏭 Trade, Customs & IndustryGaming machines, credit meter, display modes, bonus features
🏭 Multi-line Games Display Requirements
🏭 Trade, Customs & IndustryGaming machines, multi-line games, line selection, paylines, winning symbols
🏭 Idle Mode Display Requirements
🏭 Trade, Customs & IndustryGaming machines, idle mode, credit meter, last play display