✨ Gaming Machine Standards
1960
NEW ZEALAND GAZETTE, No. 79
29 JUNE 2004
e)
symbols and Purple Clovers substitute for both scattered symbols, the artwork must state
whether combinations of these scattered symbols pay all possible prizes or only the
highest prize; and
Where mixed symbol prizes are paid, the treatment of prizes that may be interpreted to be
both mixed and straight winners is to be described.
Features
1.35.37 It is not possible to define a standard for all kinds of game features that may be developed over
time. The following requirements apply to feature games that are commonly in use in Australia
and New Zealand.
Features - General
Feature Trigger Patterns
1.35.38 The trigger pattern(s) and all other conditions that must occur, in order to trigger the feature,
must be unambiguously specified.
Feature Re-trigger
1.35.39 The action of the game when feature trigger patterns occur during the feature (e.g. free games)
is to be clearly stated on the artwork (e.g. further triggers, bonus payout and/or no further
trigger).
Tokens Accumulation
1.35.40 For games with rules which allow for the accumulation of tokens to qualify for a feature or
multiple features to be triggered or game metamorphosis, the artwork must clearly show:
a) the definition of the event that leads to the accumulation of tokens;
b) a description of how many tokens are accumulated with each occurrence of the event;
c) a description of how many tokens are required to trigger the feature;
d) an indication of how many tokens are currently accumulated;
e) if sub-tokens accumulate to tokens, a description of the number of sub-tokens needed to
accumulate a token and the number of sub-tokens and tokens currently accumulated;
f) if the accumulation of tokens may lead to free games, the number of possible lines and
credits per line that are to be wagered during the free games; and
g) game rules when further tokens are not accumulated during the feature sequence for
events which normally would qualify to earn tokens.
Free Games
1.35.41 The artwork must explain all rules relative to free games. Areas relative to free games that must
be addressed in addition to the general requirements above are:
a) additional payouts for non-winners during the free game sequences, if any, are to be
displayed on the artwork. A clear indication if this payout is to be multiplied by credits
staked per line or total credits staked is to be given;
b) any multipliers for prizes, special prizes, substitutes and other special rules during free
games, are to be displayed on the artwork;
c) a clear display of an accumulated win amount is required during each stage of the free
games if the gaming machine does not directly add wins to the credit meter;
d) if more than one free game is offered, the number of free games that has occurred or the
number remaining (or the total number) must be displayed; and
e) appropriate game instructions defining the number of possible lines and credits per line
that are wagered during the free games.
Re-spins/Held Reels
1.35.42 The following requirements apply for artwork for games where one or more reels are
automatically "held" for one or more "re-spins":
The rules for the criteria for the re-spin and which reel positions are held must be clear and
without possible misinterpretation. Examples of areas that must be addressed are:
a) which reels are to be held e.g. first two reels;
b) whether held reels occur on winning or non-winning patterns;
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2004, No 79
Gazette.govt.nz —
NZ Gazette 2004, No 79
✨ LLM interpretation of page content
⚖️
Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, Winning Patterns, Scatters, Pictorial Representations, Paylines, Coinciding Wins, Features, Trigger Patterns, Re-trigger, Tokens Accumulation, Free Games, Re-spins, Held Reels