Gaming Machine Standards




29 JUNE 2004 NEW ZEALAND GAZETTE, No. 79

1959

1.35.28 If extra pays or multipliers apply when substitutes participate in winning patterns, the handling of winning patterns where multiple substitutes participate is to be clearly explained.

Winning Patterns

Patterns

1.35.29 All winning patterns relevant to the particular point in time of a game, must be clearly displayed or accessible on some form of artwork. All undefined patterns are assumed to be non-winning. Complicated winning patterns must be supplemented clearly explained (e.g. by pictorial representations).

Scatters Patterns

1.35.30 The winning pattern for scatters must be explicitly stated or displayed.

Pictorial Winning Patterns

1.35.31 If generic winning patterns (graphical representation of the order/position in which the winning symbols are to appear) are only represented graphically (without the aid of a written explanation) then they must be supplemented with numbers to indicate how many correct symbols each pattern corresponds to; except for unusual winning patterns (e.g. X_X_x_X_X) where numbers must not be displayed and the pattern must be positioned in proximity to the prize.

Difficult Patterns

1.35.32 Winning patterns that are not "left to right" or "right to left" or "any" must be clearly explained preferably with pictorial representations.

Selected Lit Lines

1.35.33 The artwork must appropriately state that all wins occur on selected lit lines (and if applicable-except scatters) or equivalent.

Note : See Chapter 7 Glossary of Terms and Abbreviations which defines the terms 'possible lines', 'selected lit lines' and 'paylines'.

Extra Lines

1.35.34 If it is possible to bet on multiple possible lines and it is not clearly obvious which reel positions are part of each of the possible lines, then the additional lines must be clearly displayed on the artwork, and appropriately labelled. The additional lines must either be shown on static artwork or be available for display on a help or paytable screen or permanently displayed on all game play screens in a location separate from the actual reels. This requirement applies to all standard five-reel games where lines greater than five must be schematised on the artwork and appropriately labelled.

Displaying Paylines

1.35.35 Upon a win, all paylines must be clearly indicated. If it is possible to bet more than 5 lines, then upon a win for video machines, the paylines must be indicated in a manner such that all paylines can be clearly identified by the player.

Coinciding Winner Rules

1.35.36 The artwork must clearly state the rules for payments of prizes where multiple wins are possible. The following must be addressed:

a) A description of what patterns will be paid when a payline may be interpreted to have more than one individual winning pattern. Refer also to Substitutes and Coinciding Wins, Section 1.35.22 Substitutes and Coinciding Wins;

b) Where the game supports multiple paylines, a message indicating wins on different paylines are added or the equivalent is to be displayed;

c) Where the game supports scatters, a message indicating that scattered wins are added to payline wins or equivalent, is to be displayed if this is the rules of the game;

d) Treatment of coinciding scattered wins with respect to other possible scattered wins must be clearly stated. For example, if both Pink Elephants and Red Frogs pay as scattered



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2004, No 79


Gazette.govt.nz PDF NZ Gazette 2004, No 79





✨ LLM interpretation of page content

⚖️ Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard (continued from previous page)

⚖️ Justice & Law Enforcement
Gaming Machine, Winning Patterns, Scatters, Pictorial Representations, Paylines, Coinciding Wins