✨ Gaming Machine Standards
29 JUNE 2004 NEW ZEALAND GAZETTE, No. 79
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Note : The above requirements are the default for Last Play Information in that events after the completion of the last play (such as inserting money to add credits, or collecting credits) do not form a part of the Last play Requirements. However, it is permissible for manufacturers to display this information provided it is clear what happened after the completion of the last play.
Game Sequences
1.25.5
If a game provides free game sequences or any other feature whereby games are played automatically (i.e. without player control), the Last Play recall function must also meet the following additional requirements :
a) store results of all games in a feature or free game sequence associated with the primary game, or
b) if the feature is retriggerable within the feature (i.e. the number of games in a feature sequence can theoretically be infinite), the Last Play Recall function must be able to replay a minimum of X games of the feature sequence. The mathematical determination of X will be that 99% of all feature sequences are of X games or less. For example if, theoretically, 99% of all feature game sequences in a particular game will be 15 games or less, then the Last Play Recall function must be capable of displaying a minimum of 15 feature games;
c) where two or more features or free game sequences occur and are contained in the last game recall audit function, only the most recent feature or free game sequence must be stored in accordance with a) or b).
1.25.6
In all cases for a feature or free game sequence, the initial trigger game and final game must be available for display.
1.25.7
The replay of game sequences (free games, feature games etc) must allow each game in the sequence to be examined. Progression to the replay of the next game in the game sequence must require external input, eg button press, touch screen input etc. Alternatively, the replay function may provide a 'Pause' input to allow the replay to be suspended between games of a game sequence.
1.26 Multiple Games
Selection of Game for Play
1.26.1
A Game Selection Screen must be provided where the full amount of the player’s credit balance is displayed in dollars and cents (an additional display in credits is optional).
1.26.2
The methodology employed by a patron to select and discard a particular game for play on a multi-game gaming machine must be clearly explained to the patron on the gaming machine, and be easily followed.
1.26.3
The gaming machine must clearly inform the patron of all games available at that time and offer them for selection.
1.26.4
The patron must at all times be made aware of which game has been selected for play and is being played, as applicable.
1.26.5
The player must not be forced to play a game just by selecting that game.
1.26.6
It should not be possible to start a new game before the current play is completed and all relevant meters have been updated (including features, gamble and other options of the game) unless the action to start a new game terminates the current play in an orderly manner.
1.26.7
The set of games offered to the patron for selection, or the paytable, can be changed only by a secure approved method.
1.26.8
No changes to the set of games offered to the patron for selection (or to the paytable) are permitted while there are credits on the player’s credit meter or while a game is in progress.
Location of Meters
1.26.9
It is preferred that all non-game specific meters displayed on the play screen (e.g. credit meter, collect meter, etc.) are displayed in the same position for all games.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2004, No 79
Gazette.govt.nz —
NZ Gazette 2004, No 79
✨ LLM interpretation of page content
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Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, National Standard, Last Play Information, Game Sequences, Multiple Games