✨ Gaming Machine Standards
1940
NEW ZEALAND GAZETTE, No. 79
29 JUNE 2004
Note : Alternative implementations such as providing indicators of the line status (jammed,
activated, faulty etc.) of the validator outputs and diverter outputs are acceptable if at
least the same level of diagnostics is achieved.
Coin Payout
1.24.9 Coins shall not be capable of being paid out other than by normal play unless in hopper test mode.
Credits Input During Test Mode
1.24.10 Where the possibility exists to obtain credits whilst the door is open for any purpose (e.g. coin-in test) including the service mode, such credits shall be automatically cancelled when the door is closed and shall not be credited to any meters.
1.24.11 Test mode credits must be clearly identified as such.
1.25 Last Play Recall
1.25.1 For the Last Play information held by the gaming machine, it must be possible to show to the player the results of the play(s) as the player originally saw it. The manner in which the information is provided must enable observers to clearly identify the game sequences and result(s) that occurred.
1.25.2 On return to normal game play mode, the gaming machine is to restore all images/reels and meters to the position, form and value as displayed before access to the Last Play information.
Number of Last Plays Required
1.25.3 Information on at least the last five (5) plays is to be always retrievable on the operation of a suitable external key-switch, entry of an Audit Card or other approved method.
Note : See Section 1.15.1 Contents of Critical Memory.
Last Play Information Required
1.25.4 Last play information must provide all relevant information required to fully reconstruct the last play. All values must be displayed even if they are zero. The display of the Last Play must contain the following information:
a) reels in final resting position, card values, balls drawn or other form of game result;
b) total number of credits at the start of play (less credits bet);
c) total number of credits at the end of play;
d) the total number of credits bet including number of lines played and credits per line;
e) the total number of credits won associated with the prize resulting from the last play or the value in dollars & cents for progressive prizes;
f) the total number of credits added (separated into coins, banknotes and cashless) since the end of the previous play and through to the end of the last play;
g) the total number of credits collected (separated into coins, tickets and cashless) since the end of the previous play and through to the end of the last play;
h) the total value cancelled (in dollars & cents) since the end of the previous play and through to the end of the last play (credits added or collected after the last play will be recorded on the completion of the next play);
i) any player choices involved in play outcome including lines selected, units wagered, cards held, balls selected, etc.;
j) results of Gambles, (includes Residual Credit Removal features); and
k) the value of all Standard Meters (as defined in Table 3-1) as at the end of the last play. Specific meters that are not applicable (eg. Games Played, Extra Coin Out, Banknotes In for machines which do not have a Banknote Acceptor etc), may be omitted.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2004, No 79
Gazette.govt.nz —
NZ Gazette 2004, No 79
✨ LLM interpretation of page content
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Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, National Standard, Coin Payout, Credits Input, Test Mode, Last Play Recall