✨ Gaming Machine Standards
1938
NEW ZEALAND GAZETTE, No. 79
29 JUNE 2004
i) for each reel/wheel/dice/coin, etc. depicted, the probability of any one face appearing
must be as for the actual physical device (e.g. 1/20 for a 20 faced reel or wheel; 1/6
for a 6 faced dice; 1/2 for a coin);
ii) if virtual reels which map to physical reels are used, each of the reel stops of the virtual
reel strip must have the same probability of occurring (i.e. if the virtual reel consists of
n positions, the probability of occurrence of each position must be 1/n). Symbols of
the physical reel must appear to the player in the same arrangement as would the
corresponding symbols of the virtual reel (i.e. it must not be possible to determine by
observing the symbols displayed on the machine that the physical reels are used
instead of virtual reels). This observation extends to all symbols visible to the player.
Accordingly, mapped symbols must have identical sequences of preceding and
following symbols (if these symbols are visible to the player) on both the physical and
virtual reel strip);
iii) the behaviour of each reel/wheel/dice/coin, etc. must be independent of (i.e.
uncorrelated with) all other reels/wheels/dice/coins, etc.; and
iv) the behaviour of each reel/wheel/dice/coin, etc. must be independent of (i.e.
uncorrelated with) its previous behaviour.
Other Games
1.22.63 Game fairness objectives for other games such as horse/car/animal racing, golf/football, virtual
reality, etc. will be assessed on a case by case basis applying the general game fairness
objectives specified earlier in this document.
1.22.64 Any games which have a finishing sequence shall display all of the sequence, eg a race will
display all contestants finishing.
1.23
Audit Mode
Audit Mode Requirements
1.23.1
Audit mode is to include as a minimum, the following items:
a) display of all electronic meter information as per the section Definition of Software Meters;
b) last game replay;
c) display of terminal identification;
d) display of software/game identification; and
e) display of any other game statistics (e.g. wins by category), if maintained by the gaming
machine and not transferred to and maintained by the CMCS.
Audit Mode Access
1.23.1a Access to Audit Mode is limited to the operation of a key-switch or other secure device or from
within the interior of the gaming machine cabinet.
1.23.2
Auditing of metering information must be accessible by an authorised person at any time,
except during collect in progress or during play (except where play is interrupted by a fault
condition).
1.23.3
The gaming machine must not be playable while in Test mode or Audit mode. If coins or notes
are inserted they must be rejected (except during coin or banknote acceptor testing). The
software must return to the state immediately preceding entering Test or Audit mode when the
mode is exited.
1.23.4
Suitable information must be presented to instruct the user on how to move between the
different audit screens available. This includes access to all meters and access to all game
recall screens.
1.24
Test/Diagnostic Mode
Entry to Test/Diagnostic Mode
1.24.1
Test/Diagnostic Mode may be entered via an appropriate instruction from an attendant during
an Audit Mode access.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2004, No 79
Gazette.govt.nz —
NZ Gazette 2004, No 79
✨ LLM interpretation of page content
⚖️
Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, National Standard, Game Fairness, Audit Mode, Test Mode, Meter Information, Reel Probability, Virtual Reels, Game Statistics