Gaming Machine Standards




29 JUNE 2004

NEW ZEALAND GAZETTE, No. 79

1937

1.22.52 See Chapter 8 Section 1.51.2 Residual Credit for the procedure to deal with residual credit removal play relationship with progressive components of a game.

1.22.53 The result of the residual credit removal play must be displayed to the player for between 1.5 seconds and 5 seconds.

1.22.54 It must not be possible to confuse the residual credit removal play with any game feature, e.g. gamble.

1.22.55 If the residual credit removal play is offered on a multi-game gaming machine, the play must (for meter purposes of each individual game) either be considered to be a part of the game from which the play was invoked or be treated as a separate game.

1.22.56 The Last Game Recall must either display the residual credit removal play result or contain sufficient information (e.g. updated meters) to derive the result.

Game Fairness Objectives

1.22.57 All games are to be fair to players in that the game must not be designed to give the player a false expectation of better odds by falsely representing any occurrence or event. For example, games (and features within games) that incorporate an illusion of control in that players are offered an option which appears to provide an opportunity to influence the outcome of a game using skill, when in fact the outcome cannot be influenced by the use of skill and/or the outcome has already been determined, are not acceptable.

1.22.58 The mapping of numbers directly from the RNG output or through a scaling algorithm shall not influence a symbol to occur with a probability not equal to its statistical expectation.

1.22.59 Symbols of virtual reel games (video) must appear to the player in the same arrangement as per the reel strips. No manipulation and rearrangement of the reel’s symbols when displayed to the player is permitted.

Card Games

1.22.60 The consequences for games depicting cards being drawn from a pack are the following:

a) card selection must be from a deck of cards that correctly reflects the status of previously drawn cards;

b) cards once removed from the pack must not be returned to the pack except as provided by the rules of the game depicted;

c) the pack must not be reshuffled except as provided by the rules of the game depicted; and

d) as cards are removed from the pack they must be immediately used as directed by the Rules of the game (i.e. are not to be discarded due to adaptive behaviour by the gaming machine).

Ball Drawing Games

1.22.61 The consequences for games depicting balls being drawn from a barrel (e.g. Keno) are as follows:

a) at the start of each game only balls applicable to the game are to be depicted;

b) balls once removed from the barrel must not be returned to the barrel except as provided by the rules of the game depicted;

c) the barrel must not be re-mixed except as provided by the rules of the game depicted; and

d) as balls are drawn from the barrel they must be immediately used as directed by the Rules of the game (i.e. are not to be discarded due to adaptive behaviour by the gaming machine).

Roulette Wheel, Spinning Reels, Dice Rolling, Coin Tossing Games

1.22.62 The consequences for games depicting or involving either:

a) the spinning of reels (such as "slot machines" or "poker machines");

b) the spinning of wheels (such as roulette);

c) the rolling of dice;

d) the tossing of coins; or

e) other similar depictions

are covered by the following requirements:



Next Page →



Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2004, No 79


Gazette.govt.nz PDF NZ Gazette 2004, No 79





✨ LLM interpretation of page content

⚖️ Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard (continued from previous page)

⚖️ Justice & Law Enforcement
Gaming Machine, National Standard, Residual Credit Removal, Game Fairness, Card Games, Ball Drawing Games, Roulette Wheel, Spinning Reels, Dice Rolling, Coin Tossing