✨ Gaming Machine Standards
29 JUNE 2004
NEW ZEALAND GAZETTE, No. 79
1935
Autoplay
1.22.22 If an Autoplay mode is incorporated, it must be possible to turn this mode off at any time during game play.
1.22.22a Where Autoplay is prohibited, each play must be initiated by a distinct and separate activation of the player interface (e.g. play button or touch screen etc.) and the gaming machine must not allow a player to circumvent this requirement by external interference (e.g. holding down or jamming play buttons). (see Chapter 8 Section 1.51.5 Autoplay)
Gamble
1.22.23 A maximum of five consecutive gamble attempts per single play may be made following a win.
1.22.24 The gamble option must have a theoretical return to player of 100%.
1.22.25 If Gamble is offered on the result of bonus/feature games, only moneys not transferred from the win meter to the credit meter may be wagered on the Gamble feature.
1.22.26 Amounts bet on gamble are not to be added to the turnover meter.
1.22.27 Gamble bets may incorporate a variety of symbols, player choices, or win chances.
1.22.28 Partial transfer of Win Credits to the Gamble feature is acceptable (e.g. Half Double-up) however amounts not wagered on the initial gamble game must be transferred to the player’s Credit meter on completion of Gamble.
1.22.29 Gamble may offer other multipliers other than two (2) e.g. "pick a suit" where four outcomes may be offered provided that the other requirements of this section are met (e.g. a 100% RTP).
1.22.30 The maximum win that can be obtained from each single gamble attempt is not to exceed [GAMBWIN].
1.22.31 At all times during a Gamble feature, the amount to be wagered or available to the Gamble feature must be simultaneously displayed in both dollars and cents and credits. A display which alternates between dollars and cents and credits will be acceptable provided that both values are easily distinguished.
Auto Gamble
1.22.32 If Auto Gamble is provided, automatic entry to a Gamble feature should only be activated upon a win from a primary game or completion of a feature game(s). It must be possible for the player to disable the Auto Gamble feature at any time. If Auto Gamble is used, the player should be given the option to exit the Gamble feature without playing.
Metamorphic Games
Requirements of Metamorphic Games
1.22.33 Games that are not completely independent of player’s history (i.e. metamorphic) must:
a) display clearly to the player which game rules apply to the current game state;
b) display to the player sufficient information to indicate the current status towards the triggering of the next metamorphosis of the game (e.g. if the game collects tokens towards a feature, the number of tokens missing or the total number required to trigger the metamorphosis must be indicated along with the number of tokens collected at that point);
c) not adjust the likelihood of a metamorphosis occurring, based on the history of prizes obtained in previous games (i.e. games must not adapt their theoretical return to player based on past payouts); and
d) not be misleading. If a game's metamorphosis is triggered after accruing a certain number of tokens or combination of tokens of different kind, the probability of obtaining like tokens must not deteriorate as the game progresses (e.g. for identical tokens it is not permitted that the last few tokens needed are more difficult to obtain than the previous tokens of that kind).
Extra Credits Wagered During Metamorphic Games
1.22.34 If a feature of metamorphic games requires extra credits to be wagered and the game accumulates all winnings (from the trigger and the feature) to a temporary "win" meter (rather than directly to the credit meter), the game must:
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2004, No 79
Gazette.govt.nz —
NZ Gazette 2004, No 79
✨ LLM interpretation of page content
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Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, National Standard, Autoplay, Gamble, Auto Gamble, Metamorphic Games, Prize Calculation, Feature Game, Gamble Features, Progressive Prize, Accuracy