✨ Gaming Machine Standards
1934
NEW ZEALAND GAZETTE, No. 79
29 JUNE 2004
c) Feature game prize contribution must, as a minimum, be calculated using a set of
individual feature prizes with corresponding weighted probabilities for each prize. (The
calculation method must not use the mean of all feature prizes treated as a single base
game prize);
d) For the purposes of c) above, feature game prizes are to be calculated under conditions
applicable to the feature when the base game is in the mode referred to in a) above (i.e.
using the same bet and line pattern or equivalent);
e) Gamble features (e.g. Double-up) are to be excluded;
f) Progressive prize components, both standalone and linked, are to be excluded;
g) All calculations must be made to a minimum accuracy of four decimal places and the NSD
must be reported to a minimum accuracy of two decimal places.
Note:
It is recommended that regulators consider special dispensation for clones of games
which were approved prior to the adoption of NS Rev. 5.0 and have been observed,
through the audit of in-field operation, to be operating within the range of expected
theoretical return to player rates.
Non-linear Paytables
1.22.18 The [MINRTP] must be met when playing at the lowest end of a non linear paytable (e.g. if a
game is continuously played at a minimum bet level for its total game cycle and the theoretical
RTP is lower than [MINRTP], then the game is unacceptable). This example also extends to
games such as Keno where the continuous playing of any spot combination results in a
theoretical RTP lower than [MINRTP].
Carded Percentage
1.22.19 A manufacturer may for venue information purposes provide a "carded percentage" which, for
games of skill or games with non-linear paytables, represents the player return expected in
operation when historical knowledge of player preference or skill is applied. This percentage
may appear on the gaming machine program provided it is clearly marked as "carded
percentage" or another term not likely to be confused with [MINRTP].
Bet Limit
1.22.20 A limit may apply to the maximum wager that can be made from the player’s Credit meter,
[MAXWAGER]. (Refer 8.3 Parameter/Limit Values)
Win Limit
1.22.20a A limit may apply to the maximum amount that can be won in any game element for non-progressive games [MAXNPWIN] and by any progressive prize for progressive games
[MAXPWIN]. (Refer 8.3 Parameter/Limit Values)
[MAXNPWIN] may be won in any individual game element. This is further clarified as being the
sum of all prizes (coinciding wins) awarded in a game element (i.e. the total of all prizes
resulting from winning patterns, bonuses, multipliers etc. in that individual game element).
Example: - A play consists of base game element, 5 free game elements and 2 gamble game
elements. [MAXNPWIN] may be won in each and every game element - 8 in total.
Win Truncation
1.22.20b The value of prizes awarded in any individual game element or sequence of game elements
must not be truncated (i.e. individual prizes, coinciding wins or wins accumulated over a feature
sequence must not be truncated).
Feature Exit
1.22.21 A game must not automatically exit a feature before the feature has been completed.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2004, No 79
Gazette.govt.nz —
NZ Gazette 2004, No 79
✨ LLM interpretation of page content
⚖️
Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, National Standard, Prize Calculation, Feature Game, Gamble Features, Progressive Prize, Accuracy