Gaming Machine Standards




1896

NEW ZEALAND GAZETTE, No. 79

1.27

1.28

1.29

1.30

1.31

29 JUNE 2004

Location of Meters.............................................................................................................. 1941
Configuration of Multi-Game Gaming Machines ................................................................ 1942
Random Number Generator and Symbol Selection........................................................ 1942
Game Result Determination............................................................................................... 1942
Fundamental RNG Requirement ....................................................................................... 1942
Choice of Algorithm............................................................................................................ 1942
Background RNG Activity Requirement............................................................................. 1942
RNG Seeding ..................................................................................................................... 1942
Minimum Period for Prize Determination using One RNG Value. ..................................... 1943
Minimum Range Requirement ........................................................................................... 1943
Mapping.............................................................................................................................. 1943
Scaling Algorithms ............................................................................................................. 1943
Progressive Jackpots......................................................................................................... 1944
Communication with Jackpot Controller............................................................................. 1944
Modification of Jackpot Parameters................................................................................... 1944
Method of Modification ............................................................................................... 1944
Modified Parameters do not Affect Active Jackpots................................................... 1944
Reset of Jackpot Amounts ................................................................................................. 1944
Jackpot Specific Faults ...................................................................................................... 1944
Display of Jackpot Fault Condition..................................................................................... 1944
Progressive Jackpot Prize Expectation.............................................................................. 1944
Gaming Machine Events .................................................................................................... 1944
Gaming Machine Faults ..................................................................................................... 1945
Action on Occurrence of a Fault Event ...................................................................... 1945
Action on Clearance of a Fault Event......................................................................... 1945
Faults to be Treated as Events .................................................................................. 1945
Banknote Faults and Remedial Actions ............................................................................. 1947
Door Open/Close Events............................................................................................ 1947
Non-fault Gaming Machine Events .................................................................................... 1948
Notification of Faults........................................................................................................... 1949
Code and Compilation........................................................................................................ 1949
Source Code Module Requirements.................................................................................. 1949
Source Code Comments.................................................................................................... 1949
Source Code Completeness .............................................................................................. 1950
Redundant Code Sections ................................................................................................. 1950
Description of Variables ..................................................................................................... 1950
Program Storage Media Identification................................................................................ 1950
Security/Integrity ................................................................................................................ 1950
Modification of Gaming Machine Characteristics............................................................... 1950
External Mechanism Affecting Play............................................................................ 1950
Permitted Reconfiguration.......................................................................................... 1950
Display Following Reconfiguration ............................................................................. 1950
Gamble Configuration ................................................................................................ 1951
Approval of Gaming Machine Configuration Settings ................................................ 1951
Validation of Gaming Machine Configuration Settings............................................... 1951
Gaming Machine Central System Address Entry in Setup Mode .............................. 1951
Configuring a Gaming Machine via a Central System ............................................... 1951
Game Detail Sheets ................................................................................................... 1951
Communication Error Detection ......................................................................................... 1951
RAM Resets ....................................................................................................................... 1951
RAM Reset Method .................................................................................................... 1951
Function of RAM Reset .............................................................................................. 1952
Simultaneous Inputs........................................................................................................... 1952
Demonstration Mode.......................................................................................................... 1952
Entry to Demonstration Mode..................................................................................... 1952
Exiting from Demonstration Mode .............................................................................. 1952
Notification.................................................................................................................. 1952
Metering During Demonstration Test or Service Mode .............................................. 1952
Illegal Gaming in Demonstration Mode ...................................................................... 1952



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2004, No 79


Gazette.govt.nz PDF NZ Gazette 2004, No 79





✨ LLM interpretation of page content

⚖️ Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard (continued from previous page)

⚖️ Justice & Law Enforcement
Gaming Machine, National Standard, Australia, New Zealand, Game Play, Audit Mode, Test Mode, Fairness, RTP, Probability