Gaming Machine Standards




1894

NEW ZEALAND GAZETTE, No. 79

29 JUNE 2004

1.18 Door Open/Close ................................................................................................................ 1925
Doors to be Monitored........................................................................................................ 1925
Power Fail Detect of Logic Area Door Open...................................................................... 1925
Door Open Procedures ...................................................................................................... 1925
Door Close Procedures...................................................................................................... 1925
1.19 Credit Acceptance .............................................................................................................. 1925
Coin Acceptance Conditions.............................................................................................. 1925
Credit Meter Update on Coin Insertion .............................................................................. 1926
Coin Validation ................................................................................................................... 1926
Coin Entry and Invalid Coins.............................................................................................. 1926
Coin Diverter ...................................................................................................................... 1926
Cashless In ........................................................................................................................ 1926
1.20 Credit Redemption.............................................................................................................. 1926
Credit Redemption Conditions ........................................................................................... 1926
Cancel Credit ..................................................................................................................... 1927
Hopper Pay ........................................................................................................................ 1927
    Hopper Pay Conditions for tokenised games............................................................. 1927
    Control of Hopper Pay................................................................................................ 1927
    Update of Money Out Meters ..................................................................................... 1927
    Hopper Error Conditions............................................................................................. 1927
Cashless Out...................................................................................................................... 1927
Hopper Refill ...................................................................................................................... 1927
    Hopper Refill Procedure............................................................................................. 1927
    Hopper Refill Conditions............................................................................................. 1927
Printers............................................................................................................................... 1928
    Ticket Voucher Printing .............................................................................................. 1928
    Cash Ticket Information Required.............................................................................. 1928
    Ticket Barcodes.......................................................................................................... 1928
1.21 Displays ............................................................................................................................... 1928
User Options ...................................................................................................................... 1928
Credit Meter Width ............................................................................................................. 1928
Game Screen Meters......................................................................................................... 1928
Credit Meter Display........................................................................................................... 1928
Game Result ...................................................................................................................... 1929
Multi-line Games ................................................................................................................ 1929
    Display of Lines Selected........................................................................................... 1929
    Display of Lines Won.................................................................................................. 1929
Idle Mode Display............................................................................................................... 1929
    Display Requirements with Non-zero Credit Meter.................................................... 1929
    Display Requirements Following Collect (including Residual Credit Collect) ............ 1929
    Display Requirements Following Cancel Credit......................................................... 1929
    Multi-game gaming machines .................................................................................... 1930
Video Displays ................................................................................................................... 1930
    Attract Mode ............................................................................................................... 1930
    Paytable Display......................................................................................................... 1930
Touch Screens ................................................................................................................... 1930
    Calibration Facility ...................................................................................................... 1930
    Accuracy..................................................................................................................... 1930
    Button Icons................................................................................................................ 1930
    Hidden Touch Points .................................................................................................. 1930
Power Save Mode.............................................................................................................. 1930
    Power Save Mode Requirement ................................................................................ 1930
    Power Save Mode Activation Conditions ................................................................... 1930
    Power Save Mode Control ......................................................................................... 1931
    Exit from Power Save Mode....................................................................................... 1931
    Components De-energised during Power Save Mode............................................... 1931
    Hardware activated Power Save Mode...................................................................... 1931
Mechanical Reels/Wheels.................................................................................................. 1931
    Re-spin after gaming machine Re-activation ............................................................. 1931
    Reel Bounce............................................................................................................... 1931



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2004, No 79


Gazette.govt.nz PDF NZ Gazette 2004, No 79





✨ LLM interpretation of page content

⚖️ Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard (continued from previous page)

⚖️ Justice & Law Enforcement
Gaming Machine, National Standard, Australia, New Zealand, Hardware, Software, Memory, Metering, Security, Door Open/Close, Credit Acceptance, Credit Redemption, Displays