✨ Gaming Machine Standards
1894
NEW ZEALAND GAZETTE, No. 79
29 JUNE 2004
1.18 Door Open/Close ................................................................................................................ 1925
Doors to be Monitored........................................................................................................ 1925
Power Fail Detect of Logic Area Door Open...................................................................... 1925
Door Open Procedures ...................................................................................................... 1925
Door Close Procedures...................................................................................................... 1925
1.19 Credit Acceptance .............................................................................................................. 1925
Coin Acceptance Conditions.............................................................................................. 1925
Credit Meter Update on Coin Insertion .............................................................................. 1926
Coin Validation ................................................................................................................... 1926
Coin Entry and Invalid Coins.............................................................................................. 1926
Coin Diverter ...................................................................................................................... 1926
Cashless In ........................................................................................................................ 1926
1.20 Credit Redemption.............................................................................................................. 1926
Credit Redemption Conditions ........................................................................................... 1926
Cancel Credit ..................................................................................................................... 1927
Hopper Pay ........................................................................................................................ 1927
Hopper Pay Conditions for tokenised games............................................................. 1927
Control of Hopper Pay................................................................................................ 1927
Update of Money Out Meters ..................................................................................... 1927
Hopper Error Conditions............................................................................................. 1927
Cashless Out...................................................................................................................... 1927
Hopper Refill ...................................................................................................................... 1927
Hopper Refill Procedure............................................................................................. 1927
Hopper Refill Conditions............................................................................................. 1927
Printers............................................................................................................................... 1928
Ticket Voucher Printing .............................................................................................. 1928
Cash Ticket Information Required.............................................................................. 1928
Ticket Barcodes.......................................................................................................... 1928
1.21 Displays ............................................................................................................................... 1928
User Options ...................................................................................................................... 1928
Credit Meter Width ............................................................................................................. 1928
Game Screen Meters......................................................................................................... 1928
Credit Meter Display........................................................................................................... 1928
Game Result ...................................................................................................................... 1929
Multi-line Games ................................................................................................................ 1929
Display of Lines Selected........................................................................................... 1929
Display of Lines Won.................................................................................................. 1929
Idle Mode Display............................................................................................................... 1929
Display Requirements with Non-zero Credit Meter.................................................... 1929
Display Requirements Following Collect (including Residual Credit Collect) ............ 1929
Display Requirements Following Cancel Credit......................................................... 1929
Multi-game gaming machines .................................................................................... 1930
Video Displays ................................................................................................................... 1930
Attract Mode ............................................................................................................... 1930
Paytable Display......................................................................................................... 1930
Touch Screens ................................................................................................................... 1930
Calibration Facility ...................................................................................................... 1930
Accuracy..................................................................................................................... 1930
Button Icons................................................................................................................ 1930
Hidden Touch Points .................................................................................................. 1930
Power Save Mode.............................................................................................................. 1930
Power Save Mode Requirement ................................................................................ 1930
Power Save Mode Activation Conditions ................................................................... 1930
Power Save Mode Control ......................................................................................... 1931
Exit from Power Save Mode....................................................................................... 1931
Components De-energised during Power Save Mode............................................... 1931
Hardware activated Power Save Mode...................................................................... 1931
Mechanical Reels/Wheels.................................................................................................. 1931
Re-spin after gaming machine Re-activation ............................................................. 1931
Reel Bounce............................................................................................................... 1931
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2004, No 79
Gazette.govt.nz —
NZ Gazette 2004, No 79
✨ LLM interpretation of page content
⚖️
Schedule 3 - Appendix D: Australian/New Zealand Gaming Machine National Standard
(continued from previous page)
⚖️ Justice & Law EnforcementGaming Machine, National Standard, Australia, New Zealand, Hardware, Software, Memory, Metering, Security, Door Open/Close, Credit Acceptance, Credit Redemption, Displays