✨ Gaming Machine Regulations
27 MAY
NEW ZEALAND GAZETTE
1539
b) other faults such as banknote acceptor receptacle full need not disable the gaming machine but must disable banknote input;
c) an appropriate message or indication of the fault must be given (e.g.: shown on the display or screen or other means such as coloured lights);
d) the gaming machine may only re-activate itself if the following conditions are met:
i the fault condition is rectified and positive intervention is taken by a venue employee to indicate that the fault has been cleared e.g. activation of a key-switch, closing of the receptacle door, replacement of the banknote receptacle; or
ii if provided on a gaming machine which accepts both banknote and coin input, a venue employee or licensed technician takes an approved action to disable only the operation of the banknote acceptor (i.e. place the gaming machine in a coin only mode).
Signature Requirements on Distributed Processing
5.3.3 There must be some means whereby signature verification of all software resident on all processor boards associated with the banknote acceptor is able to be verified by a secure signature checking method.
Banknote Acceptor Self Test
5.3.4 If the signature requirement is to be met by the self checking method, evidence is to be provided by the banknote acceptor supplier that the self check is performed and details of checks performed.
5.3.5 The banknote acceptor device must perform a self test at each power up. In the event of a self test failure, the banknote acceptor must automatically disable itself (i.e. enter banknote reject state) until the error state has been cleared.
Audible Alarm
5.3.6 An audible alarm is to be raised for any of the following banknote acceptor specific conditions (note for the duration of the audible alarm, see Section 2.4.45 Audible Alarm):
a) excessive banknote rejects (as defined in the Section 5.3.1 Banknote Acceptor Fault Conditions);
b) Yo Yo, if a banknote Yo Yo is physically possible;
c) unauthorised opening of the banknote outer door if separate from the gaming machine main door;
d) unauthorised opening of the banknote storage area door; or
e) banknote interconnecting cable disconnect.
Tokenisation
5.3.7 For gaming machines which support banknote acceptors that implicitly implement tokenisation of the gaming machine, the following requirements apply to this tokenisation aspect:
a) each valid banknote inserted must register the actual dollar value or the correct number of credits for the current game. If registered directly as credits, the conversion rate must be clearly stated on the gaming machine; and
b) the gaming machines must ensure that all banknotes accepted will correctly increment the player’s balance (gaming machine or account as the case may be) and relevant meters in all circumstances. This includes but is not limited to cases of power failure, door open, coin tilt, Audit Mode entry or any other form of deactivation of the gaming machine.
Communication with Banknote Acceptors
5.3.8 The banknote acceptor device must employ a reliable means of transmitting credit values to the gaming machine. Pulse stream interface or serial communication without error detection and correction are not considered to be reliable communication methods.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2003, No 56
Gazette.govt.nz —
NZ Gazette 2003, No 56
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Gaming Machine Regulations
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🏛️ Governance & Central AdministrationBanknote Acceptance, Gaming Machine, Functional Requirements, Security, Legal Tender, Error Handling, Cheating Detection, Banknote Jam