✨ Gaming Machine Regulations




1538 NEW ZEALAND GAZETTE No. 56

d) electromagnetic interference; and

e) environmental extremes;

Interconnecting Cables

5.2.7 Interconnecting cables from the banknote acceptor device to the gaming machine must not be exposed external to the gaming machine or readily accessible to unauthorised staff.

5.2.8 -

5.2.9 If the interconnecting cable is disconnected, the banknote acceptor must be disabled.

5.2.10 Any interconnecting cable and/or plug relative to the banknote acceptor must have some form of strain relief.

Liquid Spills

5.2.11 If liquids are spilled into a banknote acceptor, the only degradation permitted is for the acceptor to reject all banknotes. Entering a state where incorrect banknotes are accepted or correct banknotes are accepted but not credited to the customer is not acceptable.

Burning Materials

5.2.12 The banknote acceptor must inhibit entry of burning materials such as cigarette ash. Vertical entry of banknotes is unlikely to meet this requirement.

5.3 Software Requirements

Banknote Acceptor Fault Conditions

5.3.1 The gaming machine must observe and act upon the following banknote acceptor faults and error conditions:

Table 5-1 : Banknote Faults and remedial Actions

Fault Cleared by:
Banknote access or storage area door opened/closed Cleared by attendant
Banknote receptacle removed/replaced, if the banknote storage area uses a Cleared by attendant
receptacle
Banknote jams Cleared by attendant
Banknote YoYo, if a YoYo is physically possible Cleared by attendant
Excessive banknote rejects (indicating that perhaps an attack is happening on Cleared by attendant
the gaming machine).
Excessive is defined to be ten (10) consecutive rejects. (count may be reset
on power-up)
Banknote acceptor cable disconnected Cleared by technician
Banknote acceptor receptacle full Cleared by attendant

Action When Banknote Faults Occur

5.3.2 All banknote acceptor fault conditions, as described above are to lead to the following actions:

a) if the fault is security related the gaming machine is to deactivate game play and the ability to cash out (cashout may occur on a banknote jam);



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2003, No 56


Gazette.govt.nz PDF NZ Gazette 2003, No 56





✨ LLM interpretation of page content

πŸ›οΈ Gaming Machine Regulations (continued from previous page)

πŸ›οΈ Governance & Central Administration
Banknote Acceptance, Gaming Machine, Functional Requirements, Security, Legal Tender, Error Handling, Cheating Detection, Banknote Jam