β¨ Gaming Machine Regulations
1516 NEW ZEALAND GAZETTE No. 56
Coinciding Winner Rules
4.2.36
The artwork must clearly state the rules for payments of prizes where multiple wins are possible. The following must be addressed:
a) A description of what patterns will be paid when a payline may be interpreted to have more than one individual winning pattern. Refer also to Substitutes and Coinciding Wins, Section 4.2.22 Substitutes and Coinciding Wins;
b) Where the game supports multiple paylines, a message indicating wins on different paylines are added or the equivalent is to be displayed;
c) Where the game supports scatters, a message indicating that scattered wins are added to payline wins or equivalent, is to be displayed if this is the rules of the game;
d) Treatment of coinciding scattered wins with respect to other possible scattered wins must be clearly stated. For example, if both Pink Elephants and Red Frogs pay as scattered symbols and Purple Clovers substitute for both scattered symbols, the artwork must state whether combinations of these scattered symbols pay all possible prizes or only the highest prize; and
e) Where mixed symbol prizes are paid, the treatment of prizes that may be interpreted to be both mixed and straight winners is to be described.
Features
4.2.37
It is not possible to define a standard for all kinds of game features that may be developed over time. The following requirements apply to feature games that are commonly in use in Australia and New Zealand.
Features - General
Feature Trigger Patterns
4.2.38
The trigger pattern(s) and all other conditions that must occur, in order to trigger the feature, must be unambiguously specified.
Feature Re-trigger
4.2.39
The action of the game when feature trigger patterns occur during the feature (e.g. free games) is to be clearly stated on the artwork (e.g. further triggers, bonus payout and/or no further trigger).
Tokens Accumulation
4.2.40
For games with rules which allow for the accumulation of tokens to qualify for a feature or multiple features to be triggered or game metamorphosis, the artwork must clearly show:
a) the definition of the event that leads to the accumulation of tokens;
b) a description of how many tokens are accumulated with each occurrence of the event;
c) a description of how many tokens are required to trigger the feature;
d) an indication of how many tokens are currently accumulated;
e) if sub-tokens accumulate to tokens, a description of the number of sub-tokens needed to accumulate a token and the number of sub-tokens and tokens currently accumulated;
f) if the accumulation of tokens may lead to free games, the number of possible lines and credits per line that are to be wagered during the free games; and
g) game rules when further tokens are not accumulated during the feature sequence for events which normally would qualify to earn tokens.
Free Games
4.2.41
The artwork must explain all rules relative to free games. Areas relative to free games that must be addressed in addition to the general requirements above are:
a) additional payouts for non-winners during the free game sequences, if any, are to be displayed on the artwork. A clear indication if this payout is to be multiplied by credits staked per line or total credits staked is to be given;
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2003, No 56
Gazette.govt.nz —
NZ Gazette 2003, No 56
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Gaming Machine Regulations
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ποΈ Governance & Central AdministrationGaming Machine, Regulations, Symbols, Artwork, Paytable, Substitutes, Winning Patterns, Scatters, Pictorial Patterns, Lit Lines, Paylines