✨ Gaming Machine Standards
NEW ZEALAND GAZETTE
27 MAY 1481
3.6.9
Gaming machines with hoppers must have the diverter default position to the cash box unless strategies are in place to prevent the overflow of coins from the hopper if the diverter fails.
Cashless In
3.6.10
Gaming machines that accommodate a ‘money in’ transfer from a card or account (for instance, a smart card, or account bet magnetic stripe card) must do so using a method that is secure and has been proven to be reliable.
3.6.11
Acceptance of cashless transfers to a gaming machine for crediting to the credit meter must only be possible when the gaming machine is enabled for play. Other states such as fault conditions and Audit mode must cause the acceptance of cashless transfers to be disabled.
3.7 Credit Redemption
Credit Redemption Conditions
3.7.1
Available credits may be collected from the gaming machine by the patron pressing the “COLLECT” button at any time other than:
a) during a play;
b) while in Audit mode;
c) while any door open condition exists;
d) while in Test mode;
e) while the player’s Credit Meter or Total Wins Meter is incrementing;
f) while disabled by CMCS (see 8.2.1 Credit Collect); or
g) while any fault condition exists, excluding:
i) ticket printer failure or printer paper error (coins may be collected below [MAXHOPPER]);
ii) progressive controller failure;
iii) banknote acceptor full.
Cancel Credit
3.7.2
If the “COLLECT” button has been pressed where greater than [CRECANLIM] credits for non-tokenised games or [MAXHOPPER] for tokenised games are registered on the credit meter, then the software shall automatically lock-up and go into a cancel credits condition. The software shall remain in this state until the credits have been cancelled by external intervention or the player selects an option to exit from the Cancel Credit state.
3.7.3
Cancel Credit amount is to be displayed in dollars and cents.
Hopper Pay
Hopper Pay Conditions for tokenised games
3.7.4
If less than or equal to [CRECANLIM] credits exist on the credit meter and the COLLECT button is pressed, then these credits must be converted to the appropriate number of coins and dispensed from the hopper. For the requirements covering the removal of residual credits, see Section 3.9.42 Residual Credit Removal.
Control of Hopper Pay
3.7.5
Once initiated, a hopper pay must not be able to be cancelled, paused or otherwise controlled by a player.
Update of Money Out Meters
3.7.6
Each coin that is paid from the hopper must be registered on the Coin Out and Money Out meters and decremented from the player’s credit and hopper level meters.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2003, No 56
Gazette.govt.nz —
NZ Gazette 2003, No 56
✨ LLM interpretation of page content
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Software Standard for Gaming Machines
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🏛️ Governance & Central AdministrationGaming Machine, Hopper Default Position, Cashless Transfers, Credit Redemption, Cancel Credit, Hopper Pay, Money Out Meters