β¨ Gaming Machine Hardware Requirements
27 MAY NEW ZEALAND GAZETTE 1461
c) dust and smoke particles.
Note : In some remote locations, gaming equipment operates in an environment of 50 degrees Celsius and 99% humidity, and thus adequate ventilation must be provided for components within the gaming machine.
Cabinet Security
Locked Areas
2.3.23 The entirety of a gaming machine's equipment which does not form part of the player's input interface (e.g. buttons) must be stored within one or more locked areas of the gaming machine. These locked areas must be equipped with door access detection devices (with the exception of areas which have access to lighting only).
2.3.24 Access to a locked area 'A', must not be possible from another locked area 'B' without the use of a key for locked area 'A' or without causing undue damage to the gaming machine.
2.3.25 Where holes, gaps, or slots exist in the exterior of a locked area (on the outside of a gaming machine cabinet), there must be sufficient protection to ensure that the insertion of foreign objects will not compromise the security or safety of that locked area.
2.3.26 A locked area must resist forced entry and must retain evidence of the entry.
Door Access Detection Devices
2.3.27 Door access sensors must detect all door openings and provide applicable feedback to the gaming machine software.
2.3.28 It must not be possible to disable a door open sensor without first opening the door using the designed manner (e.g. key).
2.3.29 It must not be possible to insert a device into the gaming machine that will disable a door open sensor when the machine's door is shut without leaving evidence of tampering.
2.3.30 If a door access detection system is disconnected (including the cashbox), the gaming machine must interpret this action as the door being opened.
2.3.31 The sensor system must register a door as being open when the door is moved from its fully closed and locked position, (and inversely, it must not be possible for the sensor system to register the door as being closed when in fact the door is not fully closed).
2.3.32 The door access detection system must be secure against attempts to disable it or interfere with its normal mode of operation.
Note : There must be no false alarm door open conditions (e.g. when the door is bumped).
2.3.33 Cable runs and mountings for door access detectors are to be fitted in such a way that any interference with them is obvious.
2.3.34 The cables for the console door open sensor should be of sufficient length to ensure that they can be run along the inner walls of the console.
2.3.35 It must not be possible to access the CPU data bus, address bus or CPU control lines without gaining access to the logic area.
Logic Area
2.3.36 The logic area is a locked cabinet area (with its own locked door) that houses electronic components that have the potential to significantly influence the operation of the gaming machine.
2.3.37 Electronic component items that are required to be housed in one or more logic areas are:
a) CPU's and other electronic components involved in the operation and calculation of game play (e.g. game controller electronics, and components housing the game or system firmware program storage media);
Next Page →
Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2003, No 56
Gazette.govt.nz —
NZ Gazette 2003, No 56
β¨ LLM interpretation of page content
ποΈ
Hardware Requirements for Gaming Machines
(continued from previous page)
ποΈ Governance & Central AdministrationGaming Machine, Hardware Requirements, Cabinet Construction, Door Security, Liquid Spills, Keys and Locks, Environmental Standards