✨ Software Standard for Gaming Machines




1450

NEW ZEALAND GAZETTE

No. 56

3.12

Coin In Validation Test ............................................................................................... 1494
Coin Payout........................................................................................................................ 1494
Credits Input During Test Mode ......................................................................................... 1494
Last Play Recall .................................................................................................................. 1494
Number of Last Plays Required ......................................................................................... 1494
Last Play Information Required.......................................................................................... 1495
Game Sequences .............................................................................................................. 1495

3.13

Multiple Games ................................................................................................................... 1496
Selection of Game for Play ................................................................................................ 1496
Location of Meters.............................................................................................................. 1496
Configuration of Multi-Game Gaming Machines ................................................................ 1496

3.14

Random Number Generator and Symbol Selection........................................................ 1496
Game Result Determination............................................................................................... 1496
Fundamental RNG Requirement ....................................................................................... 1497
Choice of Algorithm............................................................................................................ 1497
Background RNG Activity Requirement............................................................................. 1497
RNG Seeding ..................................................................................................................... 1497
Minimum Period for Prize Determination using One RNG Value ...................................... 1497
Minimum Range Requirement ........................................................................................... 1498
Mapping.............................................................................................................................. 1498
Scaling Algorithms ............................................................................................................. 1498

3.15

Progressive Jackpots ........................................................................................................ 1498
Communication with Jackpot Controller............................................................................. 1498
Modification of Jackpot Parameters................................................................................... 1498
Method of Modification ............................................................................................... 1498
Modified Parameters do not Affect Active Jackpots................................................... 1499
Reset of Jackpot Amounts ................................................................................................. 1499
Jackpot Specific Faults ...................................................................................................... 1499
Display of Jackpot Fault Condition..................................................................................... 1499
Progressive Jackpot Prize Expectation.............................................................................. 1499

3.16

Gaming Machine Events .................................................................................................... 1499
Gaming Machine Faults ..................................................................................................... 1499
Action on Occurrence of a Fault Event ...................................................................... 1499
Action on Clearance of a Fault Event......................................................................... 1500
Faults to be Treated as Events .................................................................................. 1500
Banknote Faults and Remedial Actions ............................................................................. 1502
Door Open/Close Events............................................................................................ 1502
Non-fault Gaming Machine Events .................................................................................... 1503
Notification of Faults........................................................................................................... 1504

3.17

Code and Compilation........................................................................................................ 1504
Source Code Module Requirements.................................................................................. 1504
Source Code Comments.................................................................................................... 1505
Source Code Completeness .............................................................................................. 1505
Redundant Code Sections ................................................................................................. 1505
Description of Variables ..................................................................................................... 1505
Program Storage Media Identification................................................................................ 1505

3.18

Security/Integrity ................................................................................................................ 1505
Modification of Gaming Machine Characteristics............................................................... 1505
External Mechanism Affecting Play............................................................................ 1505
Permitted Reconfiguration.......................................................................................... 1505
Display Following Reconfiguration ............................................................................. 1506
Gamble Configuration ................................................................................................ 1506
Approval of Gaming Machine Configuration Settings ................................................ 1506
Validation of Gaming Machine Configuration Settings............................................... 1506
Gaming Machine Central System Address Entry in Setup Mode .............................. 1506



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2003, No 56


Gazette.govt.nz PDF NZ Gazette 2003, No 56





✨ LLM interpretation of page content

πŸ›οΈ Software Standard for Gaming Machines (continued from previous page)

πŸ›οΈ Governance & Central Administration
Software Standard, Memory, Metering, Program Interruption, Resumption, Door Monitoring, Credit Acceptance, Coin Validation, Credit Redemption, Displays, Power Save Mode, Mechanical Reels, Game Play, Audit Mode, Test Mode, Coin In Validation Test, Coin Payout, Credits Input During Test Mode, Last Play Recall, Number of Last Plays Required, Last Play Information Required, Game Sequences, Multiple Games, Selection of Game for Play, Location of Meters, Configuration of Multi-Game Gaming Machines, Random Number Generator, Symbol Selection, Game Result Determination, Fundamental RNG Requirement, Choice of Algorithm, Background RNG Activity Requirement, RNG Seeding, Minimum Period for Prize Determination, Minimum Range Requirement, Mapping, Scaling Algorithms, Progressive Jackpots, Communication with Jackpot Controller, Modification of Jackpot Parameters, Method of Modification, Modified Parameters, Reset of Jackpot Amounts, Jackpot Specific Faults, Display of Jackpot Fault Condition, Progressive Jackpot Prize Expectation, Gaming Machine Events, Gaming Machine Faults, Action on Occurrence of a Fault Event, Action on Clearance of a Fault Event, Faults to be Treated as Events, Banknote Faults, Remedial Actions, Door Open/Close Events, Non-fault Gaming Machine Events, Notification of Faults, Code and Compilation, Source Code Module Requirements, Source Code Comments, Source Code Completeness, Redundant Code Sections, Description of Variables, Program Storage Media Identification, Security/Integrity, Modification of Gaming Machine Characteristics, External Mechanism Affecting Play, Permitted Reconfiguration, Display Following Reconfiguration, Gamble Configuration, Approval of Gaming Machine Configuration Settings, Validation of Gaming Machine Configuration Settings, Gaming Machine Central System Address Entry in Setup Mode