✨ Gaming Machine Hardware Standards
NEW ZEALAND GAZETTE
No. 56
1440
NZ2 Hardware Standards
NZ2.1 Keys and Locks (Ref NS 2.3.21)
(i) Keys and locks which give access to the interior of a cabinet must be of a
different combination to other keys and locks for other areas of the equipment
unless otherwise approved by the Authority.
NZ2.2 Logic Area (Ref NS 2.3.36….)
(i) A 6mm hole is required for affixing physical seals (NS2.3.43).
(ii) Where the logic cabinet is capable of being removed from a gaming machine
cabinet in its entirety and replaced with another complete unit, the logic area
shall be fitted with a device or devices that will detect removal regardless
whether mains power is switched on or off.
NZ2.3 Hard Meters (Ref NS 2.4.10)
(i) The Authority has no requirement for electromechanical hard meters.
NZ2.4 Switchers and Jumpers (Ref NS 2.4.25…)
(i) The normal operation of a jumper or dipswitch device, if such device has a
normal mode, must be clearly marked on or immediately adjacent to the device.
NZ2.5 Power Supply (Ref NS 2.4.27…)
(i) Where a gaming machine cabinet contains more than one power switch, each
switch must clearly identify the unit to which it supplies power.
(ii) Communications interfaces are to be independently powered from other devices
within the gaming machine to ensure continued monitoring during machine
maintenance activities.
NZ2.6 Coin Hoppers (Ref NS 2.6.5)
(i) The following subclause shall be added to this section:
“(d) hopper disconnection/malfunction of coin out sensor.”
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2003, No 56
Gazette.govt.nz —
NZ Gazette 2003, No 56
✨ LLM interpretation of page content
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Amendments to Gaming Machine Regulations
(continued from previous page)
🏛️ Governance & Central AdministrationGaming Machines, Hardware Standards, Keys, Locks, Logic Area, Hard Meters, Switchers, Jumpers, Power Supply, Coin Hoppers