β¨ Gaming Machine Regulations
8 APRIL NEW ZEALAND GAZETTE 977
NZ3.2 Hopper Error Conditions (Ref NS 3.7.7)
(i) There is no requirement for the software to identify hopper overflow.
NZ3.3 Last Play Information Required (Ref NS 3.12.4)
(i) The following subclauses shall be added to this section:
(ii) "(l) where the game is part of a multi-game machine selection, the game name must be displayed; and
(iii) (m) the prize table must be accessible from the last game replay screen."
NZ3.4 Communication with Jackpot Controller (Ref NS 3.15.1)
(i) The Authority will consider communication of linked jackpot information and control of linked jackpots to/from gaming machines and the external jackpot controller via "wiring harness" interfaces. However communications from the jackpot controller and monitoring system must be protocol based.
(ii) Where a wiring harness is used to interface a gaming machine to a jackpot controller, the equipment hardware must provide for the following signals:
(iii) Credit Bet (EGM => Controller)
(iv) Jackpot Hit (EGM => Controller) β Mystery Jackpots excluded;
(v) Machine lockup (Controller => EGM) β Mystery jackpots excluded provided both audible and visual indicators that a jackpot has been won are operational at all times the jackpot is played.
NZ3.5 Validation of Gaming Machine Configuration Settings (Ref NS 3.18.6)
(i) A variable required to be set during device configuration or set-up must be only able to be set once per valid memory clear or logic cage access.
(ii) If memory becomes corrupted, a gaming device must not assume default values and recommence gaming operation unless the assumed values have been configured by an approved mechanism.
NZ4 Gaming Machine Tournaments (Supplementary Section)
[NB: This supplementary section is unique to the New Zealand jurisdiction and the numbering system adopted in this section does not have cross-references to the National Standard.]
NZ4.1 Tournament Mode Activation
Specialised software that permits tournament games and requires swapping of chips to implement is not permitted. Therefore, software that offers tournament mode must provide a secure means to enable switching between tournament mode and normal game play.
NZ4.2 Tournament Mode Message
A message indicating that the machine is in tournament mode must be clearly displayed on the machine.
NZ4.3 Implications on Cash Input
(i) All coin and note acceptors must be disabled when an EGM is placed in tournament mode and the main door is closed.
(ii) "Tournament Credits" are to be added via a facility in machine audit mode.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2002, No 32
Gazette.govt.nz —
NZ Gazette 2002, No 32
β¨ LLM interpretation of page content
π
Gaming Machine Testing and Approval Requirements
(continued from previous page)
π Trade, Customs & IndustryGaming Machines, Testing, Approval, Modifications, Dispensations, Hardware Standards, Software Standards
π Hopper Error Conditions
π Trade, Customs & IndustryGaming Machines, Hopper, Overflow, Software
π Last Play Information Requirements
π Trade, Customs & IndustryGaming Machines, Last Play, Game Name, Prize Table
π Communication with Jackpot Controller
π Trade, Customs & IndustryGaming Machines, Jackpot Controller, Communication, Wiring Harness, Protocol
π Validation of Gaming Machine Configuration Settings
π Trade, Customs & IndustryGaming Machines, Configuration Settings, Memory Clear, Logic Cage Access, Corruption
π Gaming Machine Tournaments
π Trade, Customs & IndustryGaming Machines, Tournaments, Tournament Mode, Activation, Cash Input