✨ Gaming Machine Glossary
8 APRIL NEW ZEALAND GAZETTE 967
RFI
A radio frequency interference which affects the operation of an
electronic device.
RNG
Random Number Generator.
ROM
Read Only Memory.
SAP
Stand Alone Progressive Jackpot.
SC
Site Controller. The communication monitoring device that transmits
gaming machine events and meters to a central computer and may, in
some implementations, also issue commands to the gaming machine.
Scatters
Scattered symbols are those which can appear in any visible position
on a reel (or reels) and when so, awards the player a prize.
Screen
The device which displays variable information to the player, e.g. the
Video Display Unit (VDU) for video EGMs or LCD/LED display for
stepper motor gaming machines.
Selected Lit Lines
A term used to indicate that a player has put a bet on a line of symbols
in a spinning reel game. See Possible Lines and Payline as well.
Setup Mode
The initial stage of configuration mode where a technician can enter
gaming machine related data.
Short Pay
An administrative procedure to make up any short fall between the
player’s entitlement and actual amount paid or credited to the player.
Software Shell
The base software of which the majority is common to a number of
games.
SRAM
Static Random Access Memory – a volatile IC RAM type of memory
that loses its contents if its power source is disconnected.
Static Artwork
That artwork which is physically printed on glass, plastic, etc., and
displayed on the gaming machine.
Substantial Win
A prize amount greater than or equal to [LARGEWIN].
Substitute
A substitute symbol acts like a wild card.
Tabulated Prizes
A display of a matrix of prize amounts for one or more prizes on one
axis and a range of unit bet multipliers on another axis with the
intersecting cell representing the pay out for that prize / unit bet
combination.
Test/Diagnostics Mode
Whilst in this mode, various tests may be performed on the hardware
and software of the gaming machine, such as switch and light tests.
Testing Authority
An authorised gaming machine test centre.
Ticket Collect Mode
The mode where a gaming machine prints a cash ticket as a receipt for
the player before zeroing the credit meter.
Tokenisation
Acceptance by a gaming machine of coins or banknotes which cannot
be directly counted as credits; e.g. they must be converted into credits
to match the value of the game denomination(s).
Touch Screen
A video monitor with a special surface screen that can activate the
gaming machine by the touching of the screen’s surface.
Video Monitor
A type of television screen display.
Virtual Artwork
The variable artwork which is displayed on the gaming machine’s
screen.
Winning Combination
A game result in which one or more winning patterns appear.
Winning Pattern
A pattern which results in a prize being awarded.
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Online Sources for this page:
VUW Te Waharoa —
NZ Gazette 2002, No 32
Gazette.govt.nz —
NZ Gazette 2002, No 32
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Glossary of Gaming Machine Terms and Abbreviations
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