Gaming Machine Standards




926

NEW ZEALAND GAZETTE

No. 32

c) A scorecard or description of all available wagers and their payouts must be accessible by
the player while not in game play.

d) The method of selecting individual wagers is to be explained by the artwork.

e) The wager(s) already selected by the Player are to be displayed on the screen.

f) The simulated ball spin must result in a location that unambiguously determines the
winning number.

Dice Games

4.5.6 This section refers to standard Dice games. Variations will be considered on a case by case
basis.

a) Each face must clearly show the number of spots.

b) Simulated die must be of the same layout as standard die (e.g. the 1 and 6, 2 and 5, and 3
and 4 respectively must be on opposite faces).

c) It must be obvious which is the up face on each die after the dice are thrown.

d) The result of each die must be clearly visible or displayed.

e) There must be a description of each wagering option available on the artwork. For
example, the Craps wagers “Field” and “Hardway” must be clearly explained.

f) All possible wagering options available and obtainable at any point in time must be
displayed on the artwork.

Simulated Races

4.5.7 This section refers to games with simulated races with animals (e.g. horses), vehicles (e.g.
motor bikes), humans (e.g. 100 metre dash), etc.:

a) All participants in the race must have characteristics that make it unique in appearance
(e.g. number, jockey colours).

b) The result of the race must be clearly obvious and not open to misinterpretation.

c) If prizes are to be paid for combinations involving runners other than just the first place
finisher, the order of the place getters that can be involved with these prizes must be
clearly shown on the screen (e.g. Result 8-4-7).

d) Each meaningful result position must be available for display in all last game replays.

e) The rules for alternative wagering options, e.g. quinella, and the expected payouts are to
be clearly explained on the artwork.

Scratch Ticket

4.5.8 This section refers to games which simulate a lottery scratch tickets or similar:

a) A precise definition of which player options must be taken to complete the game must be
shown on the artwork.

b) Details of how payouts are won and their amounts must be shown on the artwork, e.g.
three matching scratched symbols win that prize.

c) All rules for symbols that may substitute in winning patterns must be displayed on the
artwork.

4.6 Gamble Artwork Standard

4.6.1 The following specifications apply to all games which provide a gamble option. The most
common use is for “Double-up” where a multiplier of two (2) is sought but also may apply to
other multipliers (e.g. Triple-up) or a selection of multipliers.

Limits

4.6.2 The gamble prize limit (if applicable) for a particular game and the maximum number of
gambles available must be clearly stated. Note that if wording indicating the maximum prize that
can be won exists, then it must be possible to win this prize.



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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2002, No 32


Gazette.govt.nz PDF NZ Gazette 2002, No 32





✨ LLM interpretation of page content

🏭 Gaming Machine Feature Standards (continued from previous page)

🏭 Trade, Customs & Industry
Gaming Rules, Scorecard, Wagers, Ball Spin, Dice Games, Simulated Races, Scratch Tickets, Gamble Artwork, Limits