Single coin passed hopper sensor after hopper payout completed
Cleared by an attendant intervention, e.g. door open/closed
Hopper Run-away
Multiple coins passing hopper sensor
Cleared by an attendant intervention, e.g. door open/closed
Hopper Failure
Disconnection or failure of the hopper (not covered by other fault definitions)
Cleared by an attendant intervention, e.g. door open/closed
Reel Not Spinning Freely (if applicable)
Software detecting a reel not spinning correctly
Cleared by an attendant intervention, e.g. door open/closed
Illegal Reel Movement (if applicable)
Software detects unauthorised reel movement
Cleared by an attendant intervention, e.g. door open/closed
External Peripheral Controller Fault / Disconnect
Any Peripheral controller fault or communications failure (e.g. a Progressive Display Controller)
Cleared by technician
Printer Paper Low (if applicable and possible)
The printer paper will soon be exhausted:
This should lock up the gaming machine upon completion of a predetermined number of tickets calculated to ensure “Paper Out” is not possible. If a paper out sensor is also provided then “Paper Low” results only in a message
Note that if a gaming machine has a printer it must have a paper low or paper out sensor or both
Printer Paper Out (if applicable)
The printer paper has been exhausted. The gaming machine must lock-up until the paper out state is cleared
Printer Jammed (if applicable)
The printer paper is not feeding correctly
Mechanical Meter Disconnected (if applicable)
Software detects that the mechanical meters have been disconnected
Low CMOS RAM Back-up Battery (if applicable)
Back-up RAM Battery has reached a voltage where back-up will become unreliable soon:
A message stating that the repairer must be called urgently must be displayed
The gaming machine must lock-up until the battery low event is no longer present and positive indication has been given by an attendant, e.g. jackpot reset key engaged