✨ Gaming Machine Fault Handling




NEW ZEALAND GAZETTE

No. 32

Gaming Machine Faults

Action on Occurrence of a Fault Event

3.16.3 Events listed in Table 3-6 : Gaming Machine Faults and Remedial Actions must cause a clearly displayed message that an event has occurred and, unless otherwise indicated, must also result in the following:

a) all player inputs except a Service Button must be disabled including coin and banknote input;

b) an identifiable alarm must be sounded for at least 1.5 seconds;

c) any game play must be saved in its current incomplete condition. The reels must cease spinning immediately; and

d) if the gaming machine was in hopper payout, the hopper must be turned off and the brake applied.

Action on Clearance of a Fault Event

3.16.4 The following actions must be performed on clearing of the fault:

a) any messages must be removed;

b) any relevant player inputs must be re-enabled;

c) the alarm must be turned off; and

d) any game play when the fault event occurred must recommence from the beginning of the play or from the point at which the interruption occurred and conclude normally, using the data that was saved previously.

Faults to be Treated as Events

3.16.5 The following table defines faults that are to be treated as events, together with the remedial action to be taken to clear the fault:

Table 3-6 : Gaming Machine Faults and Remedial Actions

Fault Definition Cleared by:
Coin Yo-Yo Inserted coin detected moving in the incorrect direction:
Cleared by an attendant intervention, e.g. key
A single Coin Yo-Yo may be treated as an information only event activation
Consecutive Coin Yo-Yos are to lead to a gaming machine fault condition
Coin-in Jam Coin detected not moving - e.g. sensors are continually blocked Cleared by an attendant intervention, e.g. door
open/closed
Coin to Cashbox or Coins (exceeding a manufacturer-defined amount or ratio) detected going to the cashbox instead
Diverter Fault of the hopper, or vice-versa. Cleared by the fault being rectified
(count of misdirected coins may be reset on power-up)
Hopper Empty Coins not passing a hopper output sensor within a specified time Cleared by an attendant intervention, e.g. door
open/closed
Hopper Jam The hopper output sensor(s) are blocked Cleared by an attendant intervention, e.g. door
open/closed


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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2002, No 32


Gazette.govt.nz PDF NZ Gazette 2002, No 32





✨ LLM interpretation of page content

🏭 Gaming Machine Fault Handling Procedures (continued from previous page)

🏭 Trade, Customs & Industry
Gaming machines, fault events, remedial actions, alarm, player inputs, hopper payout