Gaming Machine Technical Requirements




8 APRIL NEW ZEALAND GAZETTE 893

3.9 Game Play

Game Rules

3.9.1 A game must follow a constant set of rules and must at no time deviate from those rules. A rule change constitutes a different game, although variations to the maximum number of credits bet per game (and/or lines per game) are permitted. This requirement does not preclude implementations of games with multiple parts or features and/or gamble provided that the rules are clear to the player.

Game Fairness

3.9.2 Except as provided by the rules of the game and for metamorphic games, events of chance within the games must be independent of (i.e. not correlated with) any other events within the game or any other events within previous games.

Modification of a Game

3.9.3 A play must not alter or modify the presentation of mapped symbols or artwork, except in cases of animation during a play or as a part of the game rules which must be clearly described on the artwork, otherwise this constitutes a different game.

Commencement of Games

3.9.4 A machine must not have any faults present, or be in any test, metering, door open or lockup mode, etc., for a game to commence (the updating of hard meters is exempted).

Wagers

3.9.5 Credits bet must only come from the Credit meter, which is to be decremented at the start of play or when additional wagers are made during the game as per the game rules. (Additional wagers from the Credit meter must not be available to Gamble games.)

Game Play / Idle Mode

3.9.6 A ‘play’ commences when the player irrevocably commits a wager from the player’s credit meter that is not part of any previous play.

3.9.7 A play is considered completed when the final transfer to the player’s credit meter takes place (in case of a win) or when all credits wagered or won that have not been transferred to the credit meter are lost. The following are all considered to be part of a single play, i.e. must finish before the play is considered completed:

a) games that trigger a free game feature and any subsequent free games;
b) “second screen” bonus feature(s);
c) games with player choice e.g. Draw Poker or Blackjack;
d) games where the rules permit wagering of additional credits e.g. Blackjack Insurance or the second part of a two part Keno game; and
e) gamble (e.g. Double-up).

3.9.8 The period after completion of a play and before commencement of the next play is ‘Idle Mode’.

Game Play Information

3.9.9 A gaming machine must display the following information to the player:

a) the player’s current credit balance;
b) the current bet amount;
c) all possible winning outcomes, or be available as a menu item or help menu;
d) win amounts for each possible winning outcome or be available as a menu or help screen item;


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Online Sources for this page:

VUW Te Waharoa PDF NZ Gazette 2002, No 32


Gazette.govt.nz PDF NZ Gazette 2002, No 32





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🏭 Gaming Machine Display and Functional Requirements (continued from previous page)

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Gaming machines, game rules, fairness, modifications, wagers, idle mode, game information